The solution is right behind the rotating hawk, dolphin, and snake. It's kinda hidden facing the draw bridge. Get past it (whirlwind shout) and de-activate it to come upon another flooded area. After the door has been opened, fight Draugrs and climb up the stairs, which have a narrow passage. The chain pull in the previous room finishes the job. The next clue about the origin of the Gauldur Amulet Fragment (if needed) can be found in The Arcanaeum by reading the book Lost Legends (on a small table on the right hand side of the room, behind the pillars not in the middle, as the room is entered). The crypt is, of course, just plain massive. Under Saarthal - p. 2 - The Elder Scrolls V: Skyrim Game Guide | gamepressure.com. The sideboard to the right when facing the gate has a random shield on top. The path continues to a room with two thrones. Look to the map to see where the next objective points to (it is by Reachwind Cave, east of Markarth) and make your way there. Disintegrating any of the three bosses will prevent the triggering of the forging of the amulet, causing the Dragonborn to be trapped in the room. Once the draugr are defeated, there is a chain to the right of the doorway that raises the gate, and sideboards on either side. Subsequently, reading the Writ does nothing. As you get about halfway through the hallway, the lights will go out and SIX Draugr will rise out of the nearby tombs (hit them while they are getting up!). In Geirmund's Hall sometimes the amulet is gone, in the local map indicator will appear under water. VERY nice. If Sigdis is killed by sneaking with a bow and a bullseye perk, his body is paralyzed and will teleport and also spawn clones endlessly. Behind Jyrik is a giant sphere. The next room has several draugr, including a pair located on an upper floor that is difficult to attack from a distance. The quest will automatically start when you learn about the three brothers. The Geirmund's Hall puzzle combination answer is: eagle, whale, snake, whale. The clones can be killed with a single arrow. He is also the host of TheGamer Podcast, now entering its second year. The coin purses on the shelves in the room with the word wall may be invisible, although it is still possible to pick them up. You can pick up a Writ of Sealing from any of the defeated brothers. In the next room, you have to arrange six pillars to open the door ahead. You will find Daynas Valen's body with his notes and the Ivory Dragon Claw. Another flight of stairs descends to an open doorway at the bottom, with a keyhole for a dragon claw on the left. Go down and kill the restless draugr. This book can be found across Skyrim but is most easily located in Farengar Secret-Fire's office on a bookshelf. Reach a room with a big chest that has some good treasure in it. Proceed further and fight some draugrs in the next room. Favorite. This is a fairly unusual puzzle. Upon entering, you are in a passage at the bottom of a flight of stairs. The next room contains several more draugr. Further up the path is a claw door, which can be unlocked by rotating the rings to match the combination inscribed on the palm of the Emerald Claw: Bear, Whale, Snake (from the top down). The quest will start when you read a journal left in one of the tents. The room features a word wall which teaches part of the Frost Breath dragon shout. He is on the left in the image. before being banished along with his brothers. Rotate the first pillar on the left once. To your left is a large opening into a large chamber with several pairs of pillars supporting the roof, and between these a sarcophagus containing the remains of Mikrul Gauldurson. If the Dragonborn equips it first, then subsequently attempts to equip another necklace, both will be equipped. The draugr will perish alongside Mikrul, meaning that they will die as soon as you kill him. The deserted camp of Daynas Valen and his group of hired adventurers is just a few paces west of the entrance. Yet another way to begin the quest is by finding one of the amulet fragments. :) Show more The Elder Scrolls V:. This article is part of a directory: Skyrim: Complete Guide And Walkthrough, How To Become A Vampire (And How To Cure Vampirism), How To Become A Werewolf And How To Cure Lycanthropy, Every Standing Stone (And Where To Find Them), The Best Places To Find Building Materials, Complete Guide To The College Of Winterhold, Skyrim: Taking Care Of Business Thieves Guild Quest Walkthrough, A New Order If you sided with the Dawnguard, Skyrim: Lost Legacy Side Quest Walkthrough, 20 Turn-Based Strategy Games To Play If You Love XCOM 2, Resident Evil 4 Remake: All Wind-Up Doll Locations. Community content is available under. The path can be opened by activating the two on the right starting with the one nearest the gate, then the lever on the left furthest from the gate, the left lever closest to the gate, then finally the one on the right closest to the gate again. Take note that you can search underwater for a chest that is beyond a doorway (be fast lest you drown) then go through the iron door down here. One of the bed rolls has his journal on top. Go leftand move up the stairs. While it increases Stamina, it does not increase carrying capacity. If you had not started it there, you will read Daynas Valen's journal before being prompted to enter the ruins itself. There are two oil slicks, one at either end of the room, with an oil lantern above each. Once in the room, you will have a vision from someone in the Psijic order. Doing so breaks down the wall, after which Tolfdir passes through expecting you to be behind him. There are two differences between Sigidis and the clones. A burial urn is partially buried in the rubble to the left of the shelves. The quest is now over, but be sure to grab the gold from Gauldur's remains as well as loot the chest you'll find as you make your way back to the world map. For one, he isn't invincible here. It also has a weight of 0, when most amulets weigh 0.5 or 1. He can dole out a lot of pain in a single swing. To reclaim the amulet, I will need to seek out their final resting places. Find The Gauldur Amulet Fragment In Geirmund's Hall Puzzle The answer to Geirmund's Hall puzzle combination is: eagle, whale, snake, and whale. However, behind that lever on the right-hand side is another lever on the wall. Take them all out and once you have killed Mirkul, loot him for the Gauldur Amulet Fragment. Once you have taken out all three of them, approach the alter to see a scene where Gauldur arrives and takes out all three of his sons. Once you have it in hand, go to the next piece! The sequence is there on the Emerald Dragon Claw. The random greatsword by the rear door of the word wall room may be floating at waist height due to a glitch. On an alter there is a black soul gem & a drought of regeneration. Perhaps a safer strategy would be to stick to Archery to kill him and stay in the room where he wakes up as you have enough cover. There are also spike and fire traps, and at least one live draugr. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. On the far side of the room is a doorway, but the passage beyond has caved in. He is a swordsman that fights using a health-absorbing sword. The Gauldur Amulet increases your Health, Stamina, and Magicka by 30 points each. On the table is a filled random soul gem, and flanking the table are two burial urns. After the door is open go through the narrow passage and fight Draugrsand move up the stairs. At the bottom of the shaft is a spike pit, with a medium coin purse and a random greatsword among the spikes. After Sigdis, Jyrik will appear, occasionally teleporting around the room and using the same elemental cloaking tactic he used back in Saarthal while Tolfdir dealt with the Eye of Magnus. The hints to solve the puzzle are carvings situated behind each pillar, though obscured by shadows. He has a notebook on him that explains a GREAT DEAL of this quest and ends up fleshing out this quest a LOT. Use the Claw to lower the bridge. Another strategy if you're focused on melee combat, would be shouting a Fus Ro Dah towards the correct Sigdis (the one who has not a blue shine). There's a chest nearby with additional goodies as well. To the left are double doors that lead to Folgunthur Crypt. The entrance leads into a passage flanked by large statues, with bone chimes hanging down in front of a doorway ahead and stairs leading down to the north beyond. A Gauldur Amulet Fragment and enchanted sword, Gauldur Blackblade, are on his corpse. The area in front of the entrance is covered, with a stone table to the left of the door. There is another dead adventurer and several more dead draugr around the room. The solution from lever facing back (towards the way you came in): Once opened, your prize is really just another enemy, but in the form of a powerful Draugr Deathlord. Take the key from its hands to open the locked door opposite. There is foot trap in the next room which activates the pendulum axes, so watch your step. For the fifth one, you need to have the Ivory Dragon Claw. He reforges the amulet into its full glory before disappearing. Once the pillars are in place, the lever by the gate opens the door. This quest can begin by finding and reading a copy of lost legends, or the ancient edict in reachwater rock,. Sometimes, you will be unable to get the Frost Breath word from the wall, and the sound will loop repeatedly. If the Dragonborn is standing in certain parts of the dungeon the weapon may be dropped outside the mapping making it impossible to retrieve. The draugr he commands will not stop attacking until Mikrul is defeated. After that, he will teleport somewhere else. After all three fragments have been obtained, the Dragonborn must go to Reachwater Rock to reforge the amulet, which requires once more defeating the three keepers of the Fragments. To the right, there is a slumbering draugr standing in an alcove opposite and another on your right, with a dead draugr standing in an alcove to your left. He will then forge the amulet into a single piece, which when worn gives you +30 to your health, magic, AND stamina. The last gate when exiting back into the entry area sometimes gets stuck, and cannot be opened with the lever if it is closed. Skyrim : All Puzzles In Geirmund's Hall & Reachwater Rock - Reforge the Gauldur Amulet Walkthrough. Jyrik Gauldurson's amulet fragment will be found there. Note that if you can not rotate the pillars even though it says activate pillar you need to leave Folgunthur and then return to the dugeon. Sigdis Gauldurson, the boss, will disappear and appear with two clones of himself. Next: Skyrim: Lost Legacy Side Quest Walkthrough. Pull the second lever and bring the bridge down. At that point, the amulet that the Arch-mage Gauldur reforged can be taken, and the quest log will say that the notes were read, regardless if they were kept or not, and the quest is completed. At the top of the stairs are two sets of shelves, one taller than the next. https://en.uesp.net/w/index.php?title=Skyrim:Folgunthur&oldid=2754360, Last edited on 13 February 2023, at 19:35. Reentering Geirmund's Hall solves this. You should hear the sound of a mechanism being unlocked, and then pull the lever in the previous room to retract the metal grates. Find the Gauldur Amulet Fragment in Geirmund's Hall. It's one of the first places the player goes after becoming a student, and it's just a few minutes' journey west of the College itself. At a high enough level Sigdis can use the "Disarm" shout to remove the Dragonborn's equipped weapon. If you go through those traps, you will be hit by lightning. View all videos . You might have draugrs to deal with your immediate future.Leave Tolfdir and pull the two chains in the room to uncover a door to the next area. Take the Ivory Dragon Claw from his robes and leaf through the notes to learn that youll need to uncover the Gauldur Amulet Fragment here in Folgunthur and in two other locations. The amulet is real nice though. It is a versatile artifact that suits well-rounded builds. If the Dragonborn is not skilled with magic it may be best to not join until prompted by the quest "Elder Knowledge" as this will only require a demonstration of the Voice to join the college (after asking her if an exception may be made for being the Dragonborn). 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