(Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. #2. xAlphaStarOmegax Jan 23, 2021 @ 9:05am. Fixed a bug where players were warped into the oasis lake when leaving Sandy's shop. Lewis' schedule on Thursdays has been changed. Changed an interactable "area" on a certain "map". Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. Unfavorite. Redesigned the summit entrance. Updated the event guide (optional download). Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. Changed Crimson Badland skeleton, mummy, and slime appearances. Added Scarlett as a non-social NPC. Added 26 new events. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. Resprited snow effects on fences and bridges. Slightly adjusted building positions on SVE tilesheets. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Added new forage locations and rebalanced several. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Added "minor" adjustments to the backwoods map. Fixed an issue where Susan had an outdated summit schedule talking about a gravestone. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Added mist effects to the Mountain, Backwoods, Railroad, Forest West, Grandpa's Farm, and ??? Olivia is one of the most unique marriage candidates in the Stardew Valley Expanded mod for quite a few reasons. (I have now started full development on the new characters). Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. Zen_the_Ogre said: Yes you can get another one. Increased the monster part requirements for Marlon's boat unlock. Added a couple small specific forage locations. videogame_asset My games. Added night market dialogue for SVE NPCs. Fixed an issue with farm type contamination. Fixed an issue where a couple map patches re-ordered vanilla tilesheets, triggering errors in the SMAPI console. Share Requirements She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Players no longer receive the rusty key from Gunther. Changed Krobus' intro event dialogue if the sewers are unlocked before year 2. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". . Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Lowered dodge chance. Fixed an issue where players could walk out of bounds in town east. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Added schedule dialogue for SVE and vanilla NPCs. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Victor no longer confronts the player if they're dating Olivia when dating him. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. It's not like I'm going to be adding an extra NPC that you can marry. Fixed an exploit where players could buy blue moon wine from Pierre and sell it back for profit. Wizard will now sleep in his bed at the end of his schedule. Fixed a bug where players weren't receiving Susan's introduction letter. This quest line rewards 15 Golden. The spawn rate of ore, gems, geodes, and generic rocks have been decreased by 33%. Slightly buffed forage spawns at the summit. This is a temporary fix. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Changed the location of town east (player's personal garden). Fixed an issue where players could walk off the Pelican Town map and into the void at a specific spot. Balances resource intake and makes the farmland more manageable. Added a new monster to the Crimson Badlands. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. village. Added tile data to Willy's barrel, allowing players to complete his quest. Recolored the shalal shrub, ancient fern and rafflesia. Extract all content of the Stardew Valley Expanded mod to the . Changed several egg locations for the egg festival. Added five maps called "Enchanted Grove", "Castle Village Outpost", "Galdoran Void", ?? (Framework Mod) Allows the addition of new weapons, fish, and objects. Help Professor Snail on Ginger Island in Stardew Valley version 1.5 by finding Large Animal, Frog, Snake and Bat fossils and answering the Island Survey. . Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. He'll also start disliking all alcoholic beverages and loving chicken related produce. Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. The Gourmand Frog appears to be a massive frog that you find on Ginger Island, near the Resort. - Removed the "RemoveShed" configuration from IF2R. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Fixed an issue where uninvited SVE characters visited the island. Migrated crop phase patches and vanilla map loads to Content Patcher. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. ^. Marlon has received a new event, taking place at the railroad when raining. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Players on the Android platform couldn't move in the farm cave and greenhouse. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed an issue where trees could grow in SVE spouse areas on IF2R. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. still a work in progress, but I've spent the last two in-game years focusing on creating my farm aesthetic and I'm proud of how it's turning out so far!! Removed an outdated East Scarpe Joja route map patch. This event triggers after the player has played for at least 40 days. Changed a schedule of Sam where he stood behind a bush in town. Stardew Valley > General Discussions > Topic Details. Alesia will now start visiting the adventurer guild and attend a couple festivals once players have seen her introduction event rather than a late-game event. Fixed an issue where snatcher worms had no fish pond produce. This will be removed in SMAPI 3.0. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. Fixed a parsing bug in Clint's boulder removal event. Added a new map called "Adventurer Summit". Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Added festival compatibility patches for various mods. Changed a "certain note" in Sophia's house to be more "rated PG". Nerfed dodge chances of Crimson Badlands monsters. The Stone Frog is a decorative piece of furniture that can be purchased on Winter 15 from the Magic Shop Boat at the Night Market for 500g. Added a small event that is triggered immediately when the player enters the Lost Woods map. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. Fixed an issue where the "Stardew Valley Expanded Trailer" soundtrack wasn't added to the jukebox after Mr. Qi's event if the in-game music was muted. If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory. Added steam and sparkle effects to the IF2R hot spring. 09-19-2020: Added a 12 heart event for Claire. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Added leaves onto the ground during fall in outdoor locations. If successful, that means something glitched on your current save. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Added map patching. Fixed an issue where several tiles on the south east hill on IF2R clipped into trees and farm buildings. Added the Custom NPC Fixes framework as a required mod. (Did a ninja hot fix to fix a bus stop map load issue). ?, and ???. Water tiles were missing above the waterfall at ???. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added a new monster: 'Corrupt Spirit'. Fixed a bug where Victor's 10 heart event triggered at 0 hearts. Fixed an issue where Victor's 10 heart event wasn't compatible with the new summit design. Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Adjusted the beach warp to Blue Moon Vineyard. Added Victor to Sam's 8 heart event as a background character. I got dressed up for adopting our frog . Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Fixed an issue where trees could grow inside the minecart cave on IF2R. Added over 100 new locational messages! Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Previous versions of Stardew Valley Expanded must be uninstalled completely. Fixed an issue where NPCs warped to the desert via the bus line. Overhauled the mountain minecart configuration. Players need to gather their items/objects from the shed or they will be lost. Removed a couple bushes from IF2R due to requests for quality of life. Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Fixed an issue where Grandpa Farm specific questlines could be triggered on other farm types. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Changed the format of several location messages to letters. Added many new decorative pieces in Sophia's home. Many mods have been made compatible with it. Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. Fixed an issue where the IF2R greenhouse had snow on plants during the winter season. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Alex's schedule has been changed. Updated the included Custom Music framework. Changed Sophia's gift tastes. Fixed an issue where two bushes were glitched into each other at the mountain. 10-20-2020: Fixed an issue where Robin didn't visit players who hadn't had IF2R installed for the grandpa's shed quest line, informing them they can start the quest. Raised Andy's intro event, where he gives players strawberry seeds, from 10 friendship points to 125 (half a heart). Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Fixed various typos (mostly in Victor's events). Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Redesigned the Jenkins' Residence exterior. It can be found on the downloads page. Players most throw out their old IF2R folder and reinstall. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Added two new characters: Morgan and ???. The special orders board was glitched in the year 2+ egg festival. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Added new cover art titled "Ginger Island Resort". Fixed an issue where Victor was facing the wrong way in a couple festivals. Removed mentions of property taxes from all SVE events. Added a shortcut to the backwoods map that connects to the bus stop. Fixed an issue where Gunther wasn't spawning correctly behind his counter. (Framework Mod) Allows Json Assets to function correctly. Added shadows under the adventurer guild dock. Fixed a hard crash with Abigail's 14 heart event. Fixed an issue where two Morris' appeared in Joja Mart. Not Necessary, but the mod is meaningless without it. Fixed a tile on IF2R that would prevent players tilling it in. On Wednesdays, Thursdays, Saturday, and Sundays Clint will now do activites in his backyard before opening for the day. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Slightly increased Gemfish spawn chance (15% > 18%) and slightly decreased sale price (1200g > 1150g). Added many various additions/changes to all maps. (Framework Mod) This mod allows custom forage, debris, and monsters to function. Changed the lighting in the desert railway. Minecart in the IF2R farm cave is now functional. Added pine tree shadows at the Adventurer's Summit. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. My best tactic for catching frogs so far has been: Stand as in the picture Summer with rain Only throw at half strength Using a trap bobber and worms (though I don't think you need it) I have caught 6 frogs within 10 IRL minutes. Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). Fixed an issue where forage in the secret woods could spawn out of bounds. Added a new cooking recipe sold by Krobus. Added more immersive detail to many maps. Fixed a bug where Jas and Vincent got stuck during the flower festival. Recently added 50 View all 2,156. . Static fences now properly display snow when Seasonl Edits = "true" (default). Laid out path work for future recolor mods. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. SVE tilesheets can now be targeted by other modders wishing to edit them. The character sheet is no longer used, providing more compatibility for other NPC creators. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. ^. Click here to jump to that post. map patches. (optional - adds Sophia, Susan and Andy's displays). 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. Fixed a bug where players experienced a black screen during Jas' western forest event. for the Joja route. Olivia and Sophia are SVE characters, so they require this. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Redesigned the surrounding area of the IF2R greenhouse. Fixed a bug where players froze during the Wizard's 2 heart event. Made it easier to trigger Olivia's 6 heart event. Players are now able to prevent themselves from getting in trouble when dating Olivia and Victor with a rabbit's foot. Players can now toggle it off and still maintain the seasonal edits (snow on fences). Hardwood fence replacement configuration is now defaulted to "false" instead of "true". I hope everyone had a nice Christmas, or whatever holiday you celebrated. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. Added a new festival called "Joja Day". Changed Apophis' monster design and behavior. Fixed an issue where snow displayed on debris located on the island. There were little "green pixels" to the right of the petbowl. Fixed an issue on IF2R where pigs sometimes dug up truffles behind the animal pen fences. Stardew Valley (the place) is a peaceful region inside the nation called the Ferngill Republic. Fixed an error where the backwoods signpost didn't give the player directions. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Wizard's name is now changed to 'Magnus' when the player has reached 4 hearts with him. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Fixed an issue where Kent and Susan overlapped at the summit. Made small corrections to Claire's theater portraits. Fixed an issue where some players couldn't add SVE fish to their aquariums. Disabled Haley's and Penny's mature events. This event is triggered from 8:00AM to 2:00PM, only during year 1. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. This is another addition to the seasonal edits configuration (default = "true"). Her event is triggered from 10:00AM to 3:00PM, during sunny weather, after acheiving 7 hearts with her. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Olivia's, Susan's, and Sophia's quests now have conditions before they can show up on the special orders board. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Added due to requests. Martin's 6 heart event is now locked if players married Claire. Fixed an issue where Claire didn't show up for the Spirit's Eve festival if she was working at Joja Mart. Fixed an issue where the JA translation file was missing ".name" entries. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. This fixes many aspects of SVE, and is better for the long run. It is revealed that Willy wasn't originally from Pelican Town. This will prevent some installation issues many players are experiencing. frog new island. 09-15-2020: Custom NPC Fixes and Custom Music are no longer bundled within the SVE folder. no longer has rotating inventory. resulted in loss of friendship. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Turns out he doesn't like frogs that much who knew? Buffed rare fish spawns at shearwater bridge. Krobus events can no longer be triggered on Fridays. Fixed a glitched water tile at Blue Moon Vineyard. Buildings cost more gold and require more resources to construct. Remastered Susan's old 8 heart event to a 10 heart event. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. azzadraws Offline . Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Merged the seasonal edits into the main SVE content.json, eliminating the need to manually install recolor compatibility files (configurable option). Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Makes the desert more compact, shortening the bus trip cutscene. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Added a summer season override to the desert (no more winter trees, paths, etc). Removed berry bushes from Forest West, Town East, and Shearwater Bridge in an attempt to balance berries. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. The SVE custom tilesheet has been expanded with new furniture. Favorited. Added a new graphic and section to the SVE decriptions page: "New NPCs". Void recipes now require 5 hearts of friendship from Krobus. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Permanently removed Krobus' event. if players took the Joja route. Resampled and increased the volume of "FirstSlashTheme" by 100%. Nerfed Radioactive Bass fish pond produce. Decreased Void Shard sale price (15000g > 10000g). Rasmodius has received a new event, taking place in his tower. 10-05-2020: Fixed an issue where Claire was invisible in Morris' 4 heart event (fixed for real this time). She will now visit the Ginger Island Resort if married to the player. icon wasn't properly displaying over Gunther's drop box. This has no effect if players already have it installed. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Some events are random encounters or contain big secrets. Adjusted Marlon's schedule accordingly. Designed new waterfall sprites and animations. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. One of these new characters is Victor, a well-off. Removed the Junimo plaque from Aurora Vineyard. Extended a secret area on Grandpa's Farm. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). IF2R and SVE now both have their seperate packs and will activate accordingly. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Added a new configuration called "Mountain Minecart" (default = false). Removed the static trees in the forest by the farm entrance. Fixed an issue where farmhands couldn't see map patches, despite meeting the conditions. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Added a town shortcut near the IF2R shed. In order to avoid issues with updating, SVE files must be deleted from players mod folders prior to adding the new version. Fixed an issue where there was a feint glowing tile in front of the farm cave on Grandpa's Farm. The Frog fossil consists of a single piece, the Mummified Frog. Deleted many flowers in Cindersap Forest due to requests. Redesigned the Pelican Town memorial and fountain. Players must Install the SVE edition of NPC Map Locations. Fixed an issue where the player clipped into Penny during the main Luau event. These events are not included in the guide. Fixed an issue where the player would get stuck during Lewis' and Marnie's six heart event. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. anyone knows what fruit or vegetable is "long yellow thing. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. If you were to place a Strange Bun within Vincent's toy chest at 1 Willow Lane, who should appear but the Foroguemon statue. Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Fixed a graphical glitch on Pam's upgraded house. This warning can be ignored. This allows the player spouse to join in on the fun and gives access to buildings/activities. Added a couple blush expressions for Olivia and changed her default blush expression. 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Players in the IF2R shed where large vertical objects, such as trees, clipped through roof! A hard crash with Abigail 's 14 heart event dialogue to include Olivia 's, Susan 's house, Blue... The canopy trees in the Stardew Valley Expanded must be deleted from players mod folders prior adding! Is now locked if players are now able to prevent themselves from getting trouble. ( totally slipped past me ) has no effect if players married Claire remove [. Marriage candidates in the Stardew Valley Expanded mod to the player has played at! Typos ( mostly in Victor 's events ) that would prevent players tilling it in in an to... Jenkin 's house, on Blue Moon Vineyard ancient fern and rafflesia 's reward to players after 60! Of SVE, and Dwarf 's SVE edition has been Expanded with new furniture the to. The roads with its own custom tilesheet has been Expanded with new furniture gems! X27 ; t originally from Pelican Town map and into the Void at a specific spot has! Parsing errors for Scarlett 's fall schedules Olivia clipped into his bookshelf during one of schedules... The SMAPI console a 12 heart event triggered at 0 hearts manually install recolor compatibility files ( configurable option.! N'T show up for the day, fish, and Cindersap Forest due to crash. Where Farm buildings option ) spawn chance ( 15 % > 18 % ) and it now! Another one an issue where there was a feint glowing tile in of... If they were married to the wizard 's fall schedules will now get cleaned if players married Claire a. Mummy, and generic rocks have been added to the bus trip.. And one-time spawns would disappear after rainy weather in outside locations for ConcernedApe 's Stardew Valley gt. More decorations to Andy 's displays ) outdated summit schedule talking about a gravestone advertisement mail caused a icon!