Chris Haversam is the least of your worries, though. If you want to make an end-run around dealing with Repconn however, you can either convince Manny to tell you what he knows . Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. A voice over the intercom will direct you to come upstairs (left). War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Make sure youre sneaking. repconn hq hidden doors..? Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. Ref ID (13) Return to the Rocket Facility and give the parts to Chris Haversam. Do Not Sell or Share My Personal Information. Apparently specific keywords unlock Enclave data stored on ED-E something to keep in mind as you explore the Mojave with your favorite robot pal. I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. (8) Report to Jason Bright that the Nightkin are gone. Turns out you can, noticing a stealth boy . Unable to escape, he instead holed-up and defended his position. You'll find this entrance at the top of the staircase in the REPCONN Facility machine room (#7). You'll notice that there are two doors into the factory itself. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Exterior Clearly, this has disaster written all over it. You may think that this will end this side quest, but you're about to find out soon enough that this side quest is a hell of a lot longer than you thought it was. There's also a main stairwell in the northwest corner directly next to the side entrance. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. Return to the Rocket Facility and give the fuel to Chris Haversam. Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. Information about factions and reputation. The REPCONN Blues adds a quest with about 1 to 2 hours of gameplay, new weapons, armor, and fully-voiced characters. It is not possible to fast travel from the balcony where the launch console sits, post-patch. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. You'll run into this little service station-like building almost immediately. Manage all your favorite fandoms in one place! Head to the REPCONN basement and talk to Jason Bright about what comes next. Go away, do a quest that alters reputation with another faction, and then re-try the mission. The left-hand side leads directly to the storage room guarded by Harland, a trapped ghoul sharpshooter. Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. Loot the area then go up a wooden ramp to the north and make your way up a concrete ramp. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order. Report to Jason Bright that the nightkin are gone. If approached from the south and choosing to go towards the traffic circle, a combination of five ghouls or glowing ones will be encountered, and an additional two when approaching the main entrance. Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. #3. The advice he gave you, to find a wide open room with a gigantic metal staircase leading upward, was apt. This happens even if Chris leaves the facility. REPCONNotePassword Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. Meeting Davison and Antler who want Stealth. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Fallout: New Vegas location REPCONN test site The REPCONN test site is a former rocket testing facility almost directly west of Novac and just south of Scorpion Gulch . Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. As soon as you enter, a voice will come over the intercom and tell you to head to the east of the building and head upstairs. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. Talk to him and hell thank you, babble more culty stuff about his insane plans and Chris, then ask you to do more mundane labor for him by collecting components. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. Point out that he cant work on repairs himself because the radiation would kill him and hell whine about his past life in Vault 34. Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Additionally, Jason will refer to the Courier during the speech as a male, regardless of gender. In the cubicle-filled room beyond you can find some desks and cabinets to loot, as well as some Employee Terminals which contain pointless workplace memos. When I approach it, I don't even get the prompt to interact with it. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. All you have to do now is hit the launching device, and watch those rockets blast off. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. Form ID Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. Head back down to the basement, and follow your map's instructions to reach some tunnels below the basement. Who you're seeking out here is the Brotherhood's leader, a Glowing One-like creature named Jason Bright. Return to the REPCONN Test Site and talk to Chris Haversam. You're also not signing your posts. restarted the game just because I wanted to. The basement consists of several interlocking hallways and rooms. Please, it someone could help me, Id appriciate it . I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. Once through the door, you're going to find not only Jason Bright, but the human-who-thinks-he's-a-Ghoul as well, Chris Haversam. To get behind that very hard door you need to get access to the locked door leading to Repconn Office Main Floor on the 2nd floor. Oh, and make sure your Pip-Boy light is off! It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. Factions With the Wild Wasteland Trait there are 188 locations available: Rex. I still cannot find the key to the basement. The other rooms contain minor loot and crafting materials. The key to the jail that can be used to open the doors has been placed in the desk in the office overlooking the second generator hall, it can also be found on the body of the nightkin jailer. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. You're going to be looking for this man's corpse on the ground outside of Clark Field. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. One will see a locked door with a dead nightkin outside of it. Typically I like to use the loud and proud approach in just about everything I do but I was curious if there was a way to not kill anyone in the REPCONN basement and still proceed with the quest. This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. Kind of hard to break it to the guy that hes not a Ghoul hes just bald and ugly. The REPCONN test site is located in the same geographical area as the real world PEPCON (Pacific Engineering and Production Company of Nevada), a chemical plant formerly located in Henderson, Nevada, that produced ammonium perchlorate, an oxidizer used in solid propellant rocket boosters. (See the, (Optional) First, go speak to Davison, without killing or being caught by nightkin. Classic Inspiration Climb Ev'ry Mountain Cold, Cold Heart Come Fly With Me Crazy, Crazy, Crazy Cry Me a River Debt Collector Don't Make a Beggar of Me ED-E My Love . (8) Report to Jason Bright that the Nightkin are gone. Evidence of recent violence can be seen here and throughout the facility. I get to the basement door, and am told I need a key to get to the launch facility. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. It's just a bit west of Novac, up in the mountains. Next to the entrance to the assembly hall is the entrance to the basement, where the nightkin are found. Keep in mind that Feral Ghouls and Feral Ghoul Roamers will be encountered all the while, so you'll want to be very careful. One can also set the navigation so that the rockets collide into one another as they launch. Info Rarely, plasma defenders and laser RCWs can also be found on their corpses. Eventually, the gigantic factory you're seeking out will peek out on the horizon. Return to the REPCONN test site and give the parts to Chris Haversam. I am in the Repconn building. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . What a dink. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Enter the facility and discover the source of the ghouls. This door leads to the aforementioned factory basement. (6) Get rid of the Nightkin in the basement. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. This one focuses on the REPCONN Test Site. Icon Fallout: New Vegas. It appears that Harland travels with Jason Bright's group, but got isolated and trapped down here in the basement. This is the main entrance, and you should take this door to the building's interior in order to continue. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. Note that Harland will remain hostile for the rest of the quest. Fallout Wiki is a FANDOM Games Community. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. With this new information garnered, you can now quickly take care of the problem between the Ghouls and the Nightkin. Completing the quest with him will give an additional boost to their Novac reputation. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave. Bill. Now I am encountering a problem I have not had before. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. You have plenty of chances later, but its cleaner and more efficient to do so now. If watched closely, the launch platform can be seen to rise to the level of the launch dome outside. Head to the REPCONN basement and talk to Jason Bright about what comes next. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. Too bad Harland had to die for you to find this information (well, he didn't have to die, but that's the route we chose, anyway). I get to the basement door, and am told I need a key to get to the launch facility. After you loot the closet return to the hallway and head north. In the center are two Easy locked offices. You'll have to use the intercom next to the door to go through it the first time. As for the task at hand, ask if she has any thrust control modules and shell offer them up for 500 Caps. (9) Head to the REPCONN basement and talk to Jason Bright about what comes next. He will tell the player character that he is not leaving without his. One must not only agree to help, but must have found his companion as well to avoid hostilities. Exploring the Mojave: Southern New Vegas 44 Cottonwood Cove 45 Exploring the Mojave: Western New Vegas 46 Exploring the Mojave: From Westside to Jacobstown 47 Jacobstown 48 Finishing the Outskirts and Claiming the Remnants Power Armor 49 Freeside Old Mormon Fort 50 Atomic Wrangler 51 The Kings School of Impersonation 52 The New Vegas Strip Your conversation with Davison will reveal that not all is right in this monsters head, but avoid questioning Antlers sentience and dont suggest that Davison is insane. Being inside locate the corridor and go ahead, turning right at the end. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. 000CCEF1. A number of partially removed dialogue options still exist to go with this scenario, including a request that Davison release the ghoul prisoners because "they're no threat" and an option to give the ghoul prisoners three, Another removed portion of the quest would have allowed. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. Begin to run towards it. This is a great place to bulk up your ammo and curative item inventories, so don't pass up the opportunity. Like I said I have down this quest successfully at least three times in the past. Fallout: New Vegas paper note Storage room safe Object Icon Info Technical Icon Storage room safe is a paper note in Fallout: New Vegas. Aba Daba Honeymoon Ant Misbehavin' Anywhere I Wander Back in Your Own Backyard Beyond the Beef Birds of a Feather Bitter Springs Infirmary Blues Bleed Me Dry Booted Boulder City Showdown Bye Bye Love Can You Find it in Your Heart? If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. Again, if you want the easy way out, simply kill him where he stands. Lately there's been talk of ghouls up that way, but I can't rightly say whether it's so or not. For starters, head to the right side of the lobby (behind the counter) and explore the bathroom there. Their fate will be unknown, but I think you know damn well that these guys didn't make the trip to wherever it is they think they were going successfully. In the room at the end of the stairs youll find an uncloaked Nightkin named Davison, who seems to be working under the advice of a Brahmin skull called Antlers. As soon as you head through the front door, a Ghoul will speak with you automatically through a nearby speaker. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. Wonderful. Shell also sell you junk and repair your gear. One way or another, when Harland is out of the picture, you can go ahead and access the computer terminal that he was indirectly guarding on the catwalk he's stationed on. After being transported to the basement proper, head forward through the initial room and through the. We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. (Optional) Find the leader of the "demons" and speak with him. However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. Go in that door. 4.6K views 2 years ago In this gameplay, we have to get rid of the Nightkin in the basement as a favor for Jason Bright. Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. She has the Thrust Control Modules you seek, but how you go about getting them is another thing entirely. To: Steve Reynolds, Launch Facility Project Manager Come Fly With Me Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Within, you'll find an elderly woman named Old Lady Gibson. REPCONN Test Site (11) Find parts to fix the rockets' thrust controllers. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. Information included may not meet, The Bright followers leaving for a better place. Probably just an issue with your PC/ laptop itself. Go inside and Harland will initiate dialogue. The entrance corridor leads to a workspace where a single nightkin lurks. You can even find a Cowboy Repeater to add to your inventory. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. The location consists of the remains of the pre-War REPCONN Aerospace (Rocket Engineering Production Company of Nevada) Aerospace test plant, along with its landmark rocket launch dome. Go there. The building can also be approached from the southeast side near some mixing tanks. Eventually, closely approaching the factory's outer walls will be inevitable. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. They appear in the Pip-Boy inventory in the keyring under the "Misc" heading. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Put them down with whatever tools you fancy; Spiked Knuckles and Ratslaye. Ghouls and Super Mutants. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. Manage all your favorite fandoms in one place! I need to get to the basement to confront the Nightkin. Exit to the viewing . Take the staircase upward in this room to an isolated, sealed-off door. New hereDon't know anything about signing the postsI suppose that involves a registration. RADicals Journal and some of the precious Isotope-239 Igniting Agent. Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. Don't attempt this until you're at least level ten, since you'll have your hands full with powerful Nightkin galore.). Following a path to the left will reveal a hatch leading to the facility's basement. It appears that they used to worship in the basement before a threat down there stopped them from doing so. There are also several Dead Ghouls lying around with Energy Weapons, ammo and Bright Brotherhood Robes on them, which are well worth looting. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. Ultimately, a new overlord of the Mojave will be crowned but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas or yourself? None. You'll find everyone else here as you may have expected. If you make it through the REPCONN Facility you'll be reluctantly allowed into the REPCONN Labs area (left). Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location They promise to leave if they find them, but there's a catch. The corridor beyond branches in two directions. (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. However you get it, once the Jail Key is yours, find three doors to the east. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. It is possible to fast travel after leaving the room and then re-entering (after the launch). On the other side, you'll find a man named Chris Haversam. Place is deserted. If you know where you need to go you could just go to the strip. The launch site opposite the building cannot be accessed. Jason Bright (who wanders) is the one you need to talk to and get the quest and the key. 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