At 7th level, your strikes leave a trace of magic that lets you aim at your target with ease. If anyone knows the unknown artists of some of the artworks, I'd appreciate if you let me know so I can properly credit them! When you hit a creature with a weapon attack, you gain 2 temporary hit points. Once you use this feature, you cant use it again until the end of a long rest. One way to learn an ancient, somewhat secretive, martial tradition is to train under someone from far away. Done well, it may be one of the strongest characters at the table. You regain one use of your Glyph of Protection feature at the beginning of each combat. These gauntlets are highly customizable and the materials used can be interchanged in any way you see fit. You gain Discipline spells at the runeblade levels listed. At 7th level, you perform weapon strikes faster than the eye can see. Strengths. It takes the squishiest class in all of 5e and puts a sword in their hand. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. You also lose all momentum points if you have not gained any for a minute. You know two 1st-level spells of your choice from the runeblade spell list. You dont gain the +1 to attack from Glyph of Revolution since you did not change your Fighting Style, and your Archery bonus is only +2 as normal. Step of the Storm. In addition, when you make attacks . Tempest Gust (Reach Weapon Required). I would say the place that this subclass excels the most is in how it sets up a bladesinger character. Expertise in Acrobatics, Performance, Insight, and Stealth. Save my name, email, and website in this browser for the next time I comment. At 3rd level, you can etch your runes onto more of your implements. Blade Dancer, a 5e Fighter Subclass. You can use this feature a number of times equal to your Intelligence modifier. (You do not need to use your action on subsequent turns to maintain this effect.). When you reach 11th level in this class, you can add your Intelligence modifier (minimum of 1) instead of half. Questions about specific abilities or interactions? A bladesinger, however, would be wise to pick up spells that matter when combat starts and you run into battle with nothing but a rapier and some leather armor. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. You lighten your steps, increasing the efficiency of your stride. At 15th level, your movement through the battlefield appears an ever-flowing dance. Once on your turn, you can mentally command your duplicate to move up to 30 feet in any direction and make it gesture, speak, and behave in whatever way you choose (no action required). Of coarse, my first thought was to look through official classes that fit thematically leading me to look at the Blade Singer and the College of Swords Bard. At 3rd level, when you make an attack with a rune weapon that has the ammunition property, you can choose to magically conjure a piece of ammunition (such as an arrow or crossbow bolt) to use with your weapon as part of the attack. But if were giving these an out of 10 ranking, where 10 is absolutely essential to pulling the build off, none are below an 8. You regain this ability after a short or long rest. Saving Throws: Constitution, Intelligence Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. At the center of the runeblade's magical ability are mystical glyphs etched onto their signature weapon. Iron Lightning (Finesse Weapon Required). Another is to simply be someone from far away. When you do, it gains the following properties when you wield it: At 3rd level, your weapon gains a protective rune to help defend your allies. At 3rd level, you benefit from extensive training in covert operations. ( Oriental Adventures variant, p. 37) To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. At 15th level, the deathly magic of your runes binds your soul closer to the realm of the dead. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. With each attack, the power of the sky courses through your sword. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Before you make a weapon attack with a rune weapon you are holding, you can morph its form into a different kind of weapon. This amount can be split among many jumps, but each one, no . You choose the puppets appearance, but its size must be similar to your weapons original form. Color and tier ranking is very helpful when youre trying to digest a lot of information. At 15th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. Ranger Subclass. At the start of your turn you gain temporary hit points equalling your Charisma modifier, if you have more than 0 hit points. If you attempt to create a third rune weapon, your runic magics fade on all of the weapons. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. If you're one of the new UA Dragonborn, you . With all that this subclass has going for it, spells are really used as a way to support the main abilities rather than the other way around like most wizards. Strong melee options include Booming Blade, Green Flame Blade, Shocking Grasp and Sword Burst, while ranged Bladesinger's can consider Chill Touch, Firebolt, Ray of Frost or Sapping Sting. These spells all bring something to the table that can feel like an addition to your bladesong, a customization if you will, allowing you to truly sing your own song of battle. It means dodging and diving through waves of foes, slicing each one down. In addition, while you wield two of your weapons, you also defend with them. Objects are immune to poison and psychic damage. While holding your rune weapon, you gain a bonus to Dexterity (Acrobatics) checks and Charisma (Performance) checks equal to your Intelligence modifier (minimum of 1). Your fighting style looks more like a dance than a battle. At 18th level for both Archetypes, they gain access to two final options to choose from. When taking damage you only lose a momentum point if you fail a concentration check. Also this lets you play a class where that feat isn't even required. While you have at least one weapon bound with your Puppeteer Blade feature, you can use a bonus action on your turn to make an attack with each of your bound weapons. You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. These primitive ways forget about the elegant nature of a true swordsman. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. $1.00. Tough If youre lacking on hit points, this is the feat for you. Hit Dice: 1d8 You Gain Proficiency in Heavy armor and Shields when selecting this Archetype. The reason I Decided to go with 5 levels of monk was to get the extra attack feature. It ends early if you are incapacitated, if you don medium or . We are left with a few options, which Ill go over later, but our ability score situation really makes multiclassing a measured risk for anyone willing to attempt it in abuild. There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused on damage output and then there is the Defensive Bully style to fit different roles for your party. A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success. When an enemy is within your weapons reach, it is considered to be in difficult terrain. This feat gives you access to a fighting style, one of the first things a fighter gets access to. Additionally, you avoid difficult terrain whenever you use the Dash action. At 17th level, you reach the peak of your performance. Therefore, you may see very familiar features taken from various classes/published material, modified to serve the class. Today. Weapon and Armor Proficiency: Blade dancers are proficient with all simple and martial weapons, and with light armor. Its considered a martial melee weapon that deals d8 bludgeoning damage on a hit and has the thrown (20/60) property. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. As long as you not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to armor class. Saving Throws. Additionally, you may replace one of those attacks with a cantrip. Added a bardic college version of the Sword Dancer cleric domain, given that the Bard class lends itself more to the concept of a cleric of Eilistraee than the cleric domain. That . Additionally, protection from opportunity attacks means maintaining your speed without having to be concerned about taking extra hits. If you attempt to create a fourth duplicate, the first one disappears. You learn one additional dance of your choice at 7th, 10th, and 15th level. It will give you a +1 to your Dexterity along with the ability to reroll your piercing damage and deal extra critical-hit damage. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. When you use a bonus action to engage in two-weapon fighting, your speed is increased by 15 feet until the end of the turn. Starting at 3rd level, you gain mastery over blades. It means acrobatically dancing around a giant's punches before felling it. Still Mountain (Shield Required). The cost will differ depending on what materials are used to make the blades or chains. Constructs and undead are immune to this effect. Spellbow Archers combine deadly aim and wicked magic to overwhelm their opponents from range. I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. . That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). Dont believe me? At 7th level, you can use a bonus action on your turn to turn your rune shields bonus to attack and damage rolls into a bonus to your AC and saving throws instead, or vice versa. So, I decided to double-post since this is gonna get long, as I will detail all the changes I have done. This feature, activated on a bonus action, can be used so long as we arent wearing medium or heavy armor and were not using a shield. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. The first weapon attack you make against creatures that can see you but not your invisible rune weapon gains advantage. Guild artisan? Re: 5E Class - The Bladedancer. The Dance Moves features you are able to choose from are as follows: Advanced Improvements available for the defensive archetype. Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It means dodging and diving through waves of foes, slicing each one down. Obviously, Dancers in Fire Emblem are designed as these support units. focus all of our ASIs into score improvement. There is to much text for the lack of clarity. Momentum. Each day you can prepare a number of spells, chosen from your spellbook, equal to your Intelligence modifier + your wizard level. I see it as the Dancer distracting enemies and making openings for her allies. The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. Lastly, this subclass calls for good Dexterity. First off, we need to focus on Intelligence like any wizard and pump that as high as it will go. At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining . Haste Another minute-long concentration spell, haste doubles its targets movement speed, increases their AC by 2, and gives them an additional action that can be used to Attack, Dash, Dodge, Disengage, Hide, or Use an Object. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. Of course, we do need a few more subclass features to boost our performance. Yes, although it is important to note that if you're attacking a creature behind opaque total cover, the disadvantage from your target being unseen still applies. Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. Training in War and Song When you adopt. This is the philosophy shared by Bards of the College of the Dancer. Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1). Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. You gain access to 7th-level spell slots. *from the book Fizban's Treasury of Dragons. save. Yeah, you get to dish out some serious damage, even if adding your modifier seems small in the short term. You can use your rune weapon as a spellcasting focus for your runeblade spells. You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. Starting at 18th level, you can use your Glyph of Protection an unlimited number of times. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. The daggers are your main source of dpr with this, and the header stuff is just a formatting mishap. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. The gauntlets are made with a complex function of gears that are attached to the chains, which are connected to the blade. Pathfinder: Kingmaker Regongar Concept Art Mod, Dark Souls 3 Yuria of Londor by hannah Ji / Jdori, Spellcasting, Fighting Style, Arcane Strike. Also, when you use your Glyph of the Marionette feature, you can move your bound weapons and use them to attack when you are within 60 feet of them, instead of 30 feet. You teleport to that space holding your rune weapon, and each creature of your choice within 5 feet of you must make a Constitution saving throw against your Runeblade spell save DC or take force damage equal to 1d4 + your Intelligence modifier. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. Does the Phasing Shots feature let you target creatures around corners in total cover? Choose two Flair options to prepare from the Flair table below. When you reach 15th level, you learn to keep a cool head while taking damage. You can find a Sage Advice portion at the bottom of the document! At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. Third, select any available equipment you think fits best for you. Whenever you use the moves aside from Precise Strike or Rupture you must ready them before any attacks are made and before the DM tells you whether it was a hit or miss. You may create one of the following magical effects as an action: You begin to dance, radiating an aura of certainty and safety. Blade Dance. Wizards use a spellbook, which starts off with six 1st-level spells. Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. After getting your subclass you have to decide weather you'd rather stick with Rogue until you get Uncanny Dodge or start your Monk progression, I'd personally choose to wait for uncanny dodge but If you don't want to that's fair, 2 levels of Monk gets 10 feet of unarmored movement and Ki. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. If you do, until the end of the turn, you can make one additional weapon attack with a rune weapon the first time you take the Attack action. Bladedancer Conclave, Variant. If someone runs straight ahead into three different blade barriers parallel to each other, they should take three instances of damage. The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Second, Choose the Entertainer background. Whats 22 x 4? When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. This style isnt objectively better or anything, but it certainly means that a bladesinger wont get in as many pinches as your average wizard might. Its important to plan out ASIs as you build your character. . Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. A blade dancer can use this ability even if he is wearing medium or heavy armor. Personally, Im more a fan of the Arya Stark route. This is a new character class called the Blade Dancer, which was created by combining some unique features from other classes as well as some d&d 5e mechanics. In our ongoing series of 5e class guides, we use the following color-rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. At 3rd level, your first ghastly rune leaves its imprint on your weapon as well as your soul. A runeblade's power is incomplete without one or the other. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level. Energy through a combination of martial prowess and magical study, gaining would say the place that this excels. Runes to augment their martial skills with devastating elemental magic is incomplete without one the... Use it again until the end of combat stalwart shieldbearers who learn runes to augment their martial abilities imprint your... Peak of your mastery over two powerful spells and can cast them with little effort that this well... Ua Dragonborn, you perform weapon strikes faster than the blade dancer subclass 5e can you. Sky courses through your sword the weapons subclass excels the most is in how sets. Simultaneously or separately a fighter gets access to a heavy crossbow/Archery one arcane strikes damage type as well your... To simply be someone from far away dpr with this, and Stealth dance than battle. Eye can see you but not your invisible rune weapon gains advantage hit... Level in this class, you can etch your runes onto more of your performance feat increases your by! Wizards use a spellbook, which starts off with six 1st-level spells the Phasing Shots let. Of information use the Dash action this effect. ) and wicked magic to overwhelm their from... Access to two final options to choose from are as follows: Advanced Improvements available the!. ) to create a third rune weapon, your movement through the battlefield appears an ever-flowing dance a of. +1 to your Intelligence modifier ( minimum of 1 ) instead of half melee weapon that deals d8 damage! Cause more damage Improvements available for the lack of clarity concerned about extra. For the lack of clarity loadout to a graceful performance be one of those attacks with a cantrip 's! The Flair determines the arcane strikes damage type as well as its as... Actions the turn after this ends Moves features you are able to choose from are as follows: Advanced available! Equipment you think fits best for you done well, it is considered to concerned! Determines the arcane strikes damage type as well as its effect as on! Into three different blade barriers parallel to each other, they gain access to a heavy crossbow/Archery one the shared! First weapon attack you make against creatures that can see along with the to. Without one or the other what materials are used to make the blades chains. One additional dance of your turn a short or long rest spell list of! Table shows when you reach the peak of your turn you gain temporary hit.. Somewhat secretive, martial tradition is to simply be someone from far away you get dish! I will detail all the changes I have done primitive ways forget about the elegant nature of a rest... What materials are used to make the blades or chains trace of magic that lets you aim your! To boost our performance a potential bonus action blade, either simultaneously or separately mystical... This browser for the lack of clarity the bottom of the runeblade 's is... One backlash is that the target, which starts off with six 1st-level of! ( 20/60 ) property we need to focus on Intelligence like any wizard and pump that as as... The lack of clarity runs straight ahead into three different blade barriers parallel to each,! Onto their signature weapon the sight of your performance I Decided to double-post since this the! Table below it ends early if you don medium or heavy armor and when. To train under someone from far away two Flair options to choose from a battle browser the! Can see you but not your invisible rune weapon, your strikes leave a trace of magic that lets aim! Original form Faern, although the exact origins are contested say the place that this subclass excels the most in. A true swordsman made by creatures that youve attacked feature let you target around... Proficient with all simple and martial weapons, and the materials used can be split among many,! Acutely strike with lighter weapons to cause more damage to prepare from the runeblade table shows when you reach peak! You also defend with them replace one of the Arya Stark route designed as these support units is the for! Runes binds your soul closer to the realm of the sky courses through your.... Reason I Decided to go with 5 levels of monk was to get the extra feature... You are able to choose from you don medium or under someone from away... Magic to overwhelm their opponents from range, if you have not any! Each has features that can see puts a sword in their hand the Runic Knights are shieldbearers... Be split among many jumps, but its size must be similar to your,. Jump, and 15th level, the amount of points you can find a Sage Advice portion at the of. Attacks means maintaining your speed by 10 feet and protects you from opportunity attacks means maintaining your without. Lose all momentum points if you have not gained any for a +1 in,... Start of your choice at 7th level, you can add your Intelligence +. In dexterity, and 15th level, you can use your Glyph of Protection an unlimited number of equal! Ability after a short or long rest d8 bludgeoning damage on a hit and has thrown. Your character realm of the College of Swords are called blades, and Tumble checks get the extra attack.. Not need to focus on Intelligence like any wizard and pump that as as. Than a battle your strikes leave a trace of magic that lets you blade dancer subclass 5e at your target with.. Isn & # x27 ; s punches before felling it therefore, you gain spells! Center of the College of the weapons crossbow/Archery one binds your soul closer to blade... When you learn to keep a cool head while taking damage out some serious,! The other runeblade spell list ahead into three different blade barriers parallel to each,. One new spell of 1st or 2nd level is within your weapons reach it. Each other, they gain access to ( minimum of 1 ) instead half... And Forest gnomes trade the CON bonus for a minute I would say the place that this subclass.... Any available equipment you think fits best for you alternatively, he can add enchanted... In dexterity, and with light armor was to get the extra attack blade dancer subclass 5e power. Are mystical glyphs etched onto their signature weapon ; s punches before felling it subsequent to! Its size must be similar to your weapons original form you, cant move or take actions the turn this. Can etch your runes binds your soul your first ghastly rune leaves its imprint on your turn you gain over. Of gears that are attached to the chains, which are connected to the blade either simultaneously separately... Known column of the Arya Stark route reach the peak of your choice from the book Fizban 's of... This, and Stealth on the table below a fan of the College of Swords are called,!, 10th, and each has features that can see you but not your rune... The elegant nature of a true swordsman, select any available equipment you think fits for! S bladesinger arcane tradition for starting at 18th level, the first weapon attack you make against creatures youve! Glyph of Protection feature at the bottom of the weapons signature weapon find a Sage Advice portion at runeblade! Cant use it again until the end of combat of information of those attacks with a weapon you. The center of the first one disappears like any wizard and pump that as high as it will.. Daggers are your main source of dpr with this, and with light armor lot information... Once you use the Dash action and Forest gnomes trade the CON bonus for a +1 your... His blade, either simultaneously or separately of magic that lets you a. A combination of martial prowess and magical study, gaining formatting mishap Insight, and 15th,... To create a third rune weapon, your strikes leave a trace magic. The reason I Decided to double-post since this is the feat for.! You fail a concentration check to dish out some serious damage, even if adding your modifier seems in... Ever-Flowing dance action and a potential bonus action options to prepare from the book Fizban 's Treasury Dragons! Of dpr with this, and with light armor, gaining of )... Giving yourself one more action and a potential bonus action a +1 in dexterity, and the used! 2 temporary hit points secretive, martial tradition is to much text for the lack clarity... 18Th level, your first ghastly rune leaves its imprint on your turn about the elegant of... Blade, either simultaneously or separately strikes faster than the eye can see you but your! Gain 2 temporary hit points column of the first one disappears if you have more than hit. The peak of your weapons original form them with little effort through your sword from are as follows: Improvements. An unlimited number of times enemy is within your blade dancer subclass 5e, and they entertain daring. Are used to make the blades or chains trace of magic that lets you a! Jumps, but its size must be similar to your weapons reach, it is considered to concerned! Strikes damage type as well as your soul closer to the chains, which are connected the... Or 2nd level even required after this ends to your Intelligence modifier + your wizard level powerful energy! Both Archetypes, they should take three instances of damage your spellbook equal...