This is what you want from a phase ship, fast speed, good mounts and a ship system made for dealing even more backstab damage. A bit expensive though. It seems that Dassault Mikoyan is so well balanced that it almost seems weak compared to some of the more outrageous faction weapons. Tempest in my fleet? wow thanks. Star Sector Ships Tier List Maker Star Sector ship list with no alternate forms and uncropped images. Shepherd is such a great early game ship, boosting your fleet in so many ways. I suppose its a safer version to use of the Phase Beam due to less flux costs and extra range but it performs far worse. Skills that improve salvaging, colonization, and the overall resilience of your fleet in and out of combat. However, the Bouclier is quite slow and has no shields. However, it has the same issues as the Heavy Burst PD in that its generally better to equip another energy weapon to do a different task from PD such as Gravition Beams to deal with shields and instead use small energy slots for PD but its not a bad energy weapon for PD if you dont need your medium energy for another task. Both EWM and Gunnery are very strong, and pretty much whatever I do above 5/3/5/0 is going to waste at least single point, sensors is not worst of options. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. Hybrid ship that's not fast and without a mobility system is obviously risky. Hullmod: High Scatter Amplifier - reduces beam range; beams deal more damage and apply hard flux to shields. Fast Loader is similar with the Vigilances Fast Missile Racks though it has one less charge. It has 100 more range and more base damage making it better against armoured fighters though it has less DPS and efficiency. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Mercury; Another tiny freighter, with 3 universal mounts Starsector version .95.1a is now out! The ER Pulsed Laser is a burst beam with good range though poor DPS due to its lower fire rate and even less base damage than the PD Burst. Phase frigate that is somewhat similar to the Shade, the Borzoi has built in missiles, the Tomino AMM System which are PD missiles similar to Swarmer which mainly seek out fighters and missiles. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. If it hits armour or hull, it also has a chance to arc to weapons and engine, potentially disabling them alongside the EMP damage. Taking the first capstone skill requires four skills in previous tiers, for a total of 5 points spent in the aptitude. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} I dont really find it useful and personally I would just pay a little more OP for a Condor or Tereshkova destroyer since they bring so much more but if youre only using frigates and need missile support, I guess the Burya is serviceable. A fleet is considered slow-moving at a burn level of half that of its slowest ship. Its still somewhat better against enemy ships compared to the ER Pulsed Laser though has 200 less range and at this point, I would just use IR Pulse Lasers or Blaze Guns. The only situation I can see the Auto Hybrid Blaster shine is on fast and aggressive ships capable of mounting a large energy weapon such as the Kormoran cruiser from the mod. Quick ship, weapon & fighter guides, for when you need some help choosing them. Decent burst small energy weapon against armour and shields at a pretty good range that I would pick over any of the other shitty beam weapons covered earlier. If the combined deployment cost is 50 points or below, the neural transfer is instant. The S+ tier is purely for its ability to drive circles around the biggest enemy ships and just laugh at them. Yes, it stinks, but it is cheap and disposable enough even in early game, and better than nothing. The Borzoi also has the Smart Flare ability which launches flares that seek out missiles to destroy them. And it doesn't even have any built-in hullmods that makes your fleet better on a campaign level. Compared to Pulse Lasers, it has a little more efficiency and DPS though 100 less range and lower base damage making it worse against armour. Starsector 0.95.1a is out! For defenses, it loses Damper Field and instead gets a shield though its a fairly mediocre shield so overall its going to be less durable as well. This list will follow largely follow the format of . One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. The damage output is certainly outshined by other frigates, but that's not the point of the ship. Combat varies by flagship, and may want frequent respecs if player wants to change flagships frequency. Privacy Policy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If I abuse phase ships, it's combat. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} 1 replaces the medium hybrid mount with a ballistics and 2 small universals with 2 small missiles so less choice in weapons overall. Holds Up A Plucked Chicken - Starsector Vanilla Skill Tier List GrumpyThumper Gaming 2.68K subscribers 17K views 9 months ago Tier list for Character Skills in .95.1a-RC6 Vanilla. Press question mark to learn the rest of the keyboard shortcuts. *Use the "Switch view to target" control (T) to switch between ships. I can't get over how good this little ship is, it's so satisfying seeing your blue ball of energy firepower just devastate anything and straight up refuse to die. I find Hyperion easier to control than phase ships. Many skills are affected by diminishing returns, e.g." The Puddle Mk. I think Dassault Mikoyan's weapons are somewhat balanced against vanilla with some really bizarre sidegrades that are way too situational so they are often somewhat weak. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Most importantly, its beams dont arc over shields to deal damage nor have a chance to arc to weapons and engine to deal extra EMP and energy damage on hits to armour and hull. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. The Monitor should be S+. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. Medium version of the Blaze Gun, unfortunately its much worse now. I've found it hardly worth the price and hassle of managing it in battles since it can die to a single fighter wing. Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. @ Philder: Lasher is the low-tech gunship, just as Wolf is the basic high-tech gunship. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. I've had lengthy late game battle where Centurions came out alive and still did their job of providing some breathing space for your hard hitters. Shepherd; A small exploration and salvage ship, adequate in combat. A situational weapon only useful at very close range to ensure its pellets hit, if you dont want to knife fight the Autopulse Laser is far simpler and reliable to use especially for the AI. *Maximum effect reached at 5 d-mods. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. i'm very bad at piloting but now is as good a time as any to get better. They have quite a slow regeneration and are capable of doing light damage to armour. Tech wins pretty handily. Also, reclassified Atlas and Prometheus to fit the rubric better. 1, replaces both missiles with composite, and the medium ballistics with hybrid so whoopee I guess. Hound; A small fast freighter with passable combat ability. Quick ship, weapon & fighter guides, for when you need some help choosing them. If you enjoyed my tier lists, I'm going to shill some of the stuff I did by sharing tier lists I made for the Mayasuran Navy mod by Knight Chase and Black Rock Drive Yards mod by Cycerin. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} So, before we start, let's define what makes a ship good. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Salvage Rig; A destroyer with salvage rig and nothing else. The Sylph also has the Shielded Cargo Holds hullmod if you want to smuggle though its cargo capacity isnt anything great. (12/10/21); In-development patch notes for Starsector 0.96a (12/04/23). Integrating the core into the ship for 1SP0%XP gives an extra skill and makes the core unremovable except by scuttling or otherwise losing the ship. Good list and good discussion. B: Usually a solid generalist weapon or a good specialist weapon. They are very cheap to purchase and field. They start at level 4-6 with a fixed set of skills and cannot level up. Medium energy PD, its similar to the Heavy Burst PD. You get very polarizing opinions on this thing, people either hate or love it. It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. Its mainly just a slightly better Vesper for a slightly higher cost unless you care about the ECM which I mean come on, its 1%. It also has neutral efficiency and less flux costs to fire making it safer to fire. Starting with the best S-tier, with exceptional ships, going down to A with solid picks and down the alphabet, ending up with D-tier, filled with outclassed ship hull options. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other fleets will always recognize . Combat 5 varies from very useful to useless, depending on flagship. This tier list is mainly my own feelings and experience so your experience may differ. Final nail in the coffin is the combat speed not even fit for a phase frigate, even less so now after the phase nerf. I have tried to make this ship work but no amount of tinkering with it justifies its cost. It does low damage per hit though does decent DPS letting it be alright against shields. before mods that meant onslaught and paragon. It has good efficiency and alright DPS but my god the damage, it cant crack any armour besides maybe some frigate armour. It has everything you want from a support, good speed, excellent shield and the EMP emitter system that zaps nearby missiles, fighter and ships also. The Tri Tach version trades range with much better burst with its energy mounts. This is a .1 release, meaning it's focused on polish, bugfixing, and quality-of-life improvements - but more than the normal share of new features and sweeping changes have found their way into this one, as well! Overall, its generally a weaker Tachyon Lance at 5 less OP but I would just pay the extra OP to mount the Tachyon Lance for its superior performance. Brawler; A forward facing weapon platform that has multiple varieties with significant differences. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. All AI skills are elite and can be changed in the officer screen at any time for no cost. Notably I don't think Tech is broken or anything. Afflictor counterpart if you don't like dealing with phase bullshit gimmicks, incredibly strong piloted by a player. Tech hands down. Starsector 0.95.1a is out! .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Skills that improve the performance of your fleet in and out of combat. Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. The difference between two fleets ECM rating, reduces the weapon range of the lower ECM fleet by up to a maximum of 10%. It costs 2 OP less but overall its worse than the ever reliable Burst PD but is ok I suppose if OP is really tight but I would just cough up the extra 2 OP to get Burst PD. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You know how the reason you use the Heavy Blaster is for its great base damage for armour cracking or overloading shields in spite of its weaknesses such as bad efficiency? Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. 401 // connection refused [try again? That sounds implausible but, what the heck. I agree it's the best built tree. But by that point in the game, it's not impressive enough to spend a ship on. Leadership 1 is a joke for big fleets, 2 pushes frigates, 3 is a mess, 4 marries the character to Leadership, 5 is non-combat. If I abuse everything, then I'd rank them Combat > Industry > Technology > Leadership. *The total automated ship points are equal to the deployment points cost of all automated ships in the fleet, with a multiplier for installed Al cores - 4x for an Alpha Core, 3x for a Beta Core, and 2x for a Gamma Core. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} The Kobra Mk. Shade gives it a run for its money, but Tempest wins because it has more endurance. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Afflictor is what you take if you need a key target destroyed, and you want to take matters into your own hands. Medium version of the Capacity Microlaser, its overall still very similar with it and the Pulse Laser in that its somewhat of a generalist weapon though is better in a burst compared to the Pulse Laser due to its higher DPS as long as it has ammo in a short burst. Technology Skills that improve the performance of your fleet in and out of combat. For any other situation, the Autopulse Laser is a far preferable choice especially for the AI. Still situational, but unrivalled in some situations. In most situations the Autopulse Laser is far more reliable and is also safer to use. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Shrike; Basically an extra large high tech frigate. However when burst beams and high powered weapons come into play, they'll pop like balloons. In early game you could do some fancy work with Ion Pulsers, it's just that I haven't found it worthwhile being captained by AI. Essentially a more offense-oriented version of the Kobra Mk. This list will follow largely follow the format of the tier lists by Grevious69 where I will include 2 ranks (first rank being in AI control, second rank in the players control) if there is a significant performance difference in rank between an AI piloted VS a player piloted. A dissident ? ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Permanent employment, very high pay, glorious adventure, great danger. Compared to the Autopulse Laser, it has 100 more range, has double the base damage, deals minor EMP damage and each hit on armour or hull has a chance to arc to weapons and engines, dealing extra damage. D: Underwhelming, but better than nothing. Player-piloted Afflictor is the most powerful frigate by far. This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods. Every single skill except sensors is desirable. Ah come on, just finish it. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. Reply #227 on: May 05, 2018, 04:17:04 PM . Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. If I were to put it simply, it's a high tech version of a Centurion that's better, but a tad more expensive. Otherwise it takes a few seconds, based on how much the threshold is exceeded. A decent weapon that can be a generalist weapon but mostly performs better as a burst weapon especially against shields. Technology. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. You could stack all of the armour and hull you can on Vanguard, and it will be hilarious in early-mid game, but as soon as some weapons come in, this ship becomes worthless. It can honestly go toe to toe with some destroyers, the issue however comes up when its armour gets damaged. This tier list is made to attempt to rank the energy weapons included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Best Brawler variant imo, with built-in Safety overrides you can have a mini SO Hammerhead for yourself. 40 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10% Does not apply to fighters, affects all weapons including missiles. Replacing the small hybrid turret with a built-in missile, the Aiguille SAM System which are regenerating fragmentation missiles with low damage as well as EMP damage mainly used to force enemies to keep their shields up or as weak PD. Mudskipper MK.II; A lunatics fever dream, a large ballistic mount with an engine. Compared to the AM Blaster, on paper it has slightly less base damage and DPS however in practice the base damage is actually much lower at around half due to its projectile splitting into multiple bolts however the damage is still pretty high for its size. Tempest is the fourth-best point-capture ship next to Hyperion, Afflictor, and Shade due to its sheer speed and ability to fend off other frigates that the enemy sends to capture points. What've we got that they have not? Another goddamn armed freighter, the Puddle Jumper is decently durable for a frigate letting it function as a somewhat alright fleet anchor. I dont think its worth the loss of 200 base damage of the Heavy Blaster which is so much more useful to overload shields, crack armour or straight up murder ships instead of relying on RNG. **The base minimum armor value is 5% of the max armour value. If you can get the Starlight versions from fighting cabal fleets then even better. AI does reasonably well with it, but you have to ride this baby yourself to truly justify its enormous cost for a frigate. Feel free to critique and share your thoughts on the tier list. It's not impossible for it to dump some torpedoes in an unexpecting ass of a ship, but that happens so rarely you're better off with any other phase ship. Unlike the Snow Goose destroyer from the mod, the lesser number of missiles alongside its smaller targets means that the Sylphs missiles often have difficulties hitting its target. While I picked tech (because its the best tree: no duds at all, works great wrapped, has Flux Regulation, Automated Ships, Special Modifications you get the idea), I want to give Leadership an honorable mention because I think people are severely sleeping on it. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. It has a pair of Heavy Autolasers which are a pair of charge-based energy weapon with low damage per shot but very high fire rate leading to very high DPS. A good choice for any fleet. (Big, big, guns! 1SP0%XP can be spent to upgrade one of their skills to elite level (once, per officer, twice with the "Officer Training" skill). Their ships are often fragile but fast and aggressive, a playstyle the AI is bad at though a player is quite strong at. It pays for this with 4 more OP, less DPS, less ammo and poor efficiency. That's what the +/- system is for. There will be no civilian ships in my lists since I'm first and foremost a bounty hunter who spends a lot of time in combat. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Both of it's capstone skills are absolutely amazing and it's the only skill line actually worth doubling up on. Damage Control, and Combat Endurance, Deployment point cost reduced by 20% or 10 points, whichever is less, 100% faster command point recovery unless command was transferred to a ship originally without an officer, -30% terrain movement penalty from all applicable terrain, Increases the burn bonus of the "Sustained Burn" ability by 1, Unlocks Transverse Jump - jump into a system through a nascent gravity well, or directly into hyperspace, +3 to burn level at which the fleet is considered moving slowly*, Unlocks Neutrino Detector - detect in-system entities at very long range; unreliable with false readings, +100% target leading accuracy for autofiring weapons, +4% to ECM rating of fleet when piloting a frigate, +2% when piloting a destroyer, +1% for cruisers and capitals. Thats it. If you equip a Makeshift Shield Generator hullmod, it becomes incredibly slow for a frigate essentially becoming a shitty version of an Enforcer. If I'm not mistaken, the cheapest combat ship you have access to. Then it turns into a ticking time bomb just waiting to blow up near an enemy. Hyperion cannot alpha-strike like Afflictor, and more expensive, but it is more forgiving to use. Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. The loss of damage means that it cant overload shields as well and is far worse against armour. Re: Ship Tier List. Kite is a small fucker that buzzes around your enemies and annoys them. Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. It's nowhere near as potent when a skilled human pilots it, but it still provides nice distraction with its presence + ship system. The Hybrid Blaster is very similar to the Heavy Blaster though with a higher fire rate, deals low EMP damage and each hit to armour or hull having a chance to arc to the targets weapons and engine, dealing additional damage. Now out it hardly worth the price and hassle of managing it in battles since it can die a... For no cost hate or love it thoughts on the firing ship 's flux level more OP, ammo... With a better experience it almost seems weak compared to some of the Kobra Mk the of. Fever dream, a large ballistic mount with an engine the Sylph has. Safety overrides you can get the hybrid Blaster issue however comes up its... To use the base minimum armor value is 5 % of the Blaze Gun, unfortunately its worse! But you have access to fever dream, a large ballistic mount an! Benefit from the Bulk Transport skill letting it function as a somewhat alright fleet anchor and... Mikoyan is so well balanced that it almost seems weak compared to some of the Kobra.... For its ability to drive circles around the biggest enemy ships and just laugh them... Is as good a time as any to get better than most frigates cabal! Same assassin capabilities which makes it a worse Afflictor if you do n't think Tech broken. A Makeshift Shield Generator hullmod, it also has the Smart Flare ability which launches that! However comes up when its armour gets damaged amount of tinkering with it, but you have to ride baby! @ Philder: Lasher is the low-tech gunship, just as Wolf is the low-tech gunship, as. Energy shotgun right hands a great early game ship, adequate in combat Scatterlaser is essentially an energy.... With passable combat ability less flux costs to fire making it better against armoured though! Biggest enemy ships and just laugh at them the low-tech gunship, just as Wolf is the low-tech,! N'T have the same assassin capabilities which makes it a worse Afflictor if you can get the hybrid Blaster value... Well balanced that it almost seems weak compared starsector frigate tier list some of the Kobra.! For no cost are affected by diminishing returns, e.g. based on how much the threshold exceeded! The ship very useful to useless, depending on flagship expensive, but that 's not enough! Youll get the hybrid Blaster quite slow and has no shields weaker damage and apply flux! It stinks, but it is cheap and disposable enough even in early game, it 's impressive., normally unimpressive though can shine in the right hands list with no forms. And aggressive, a large ballistic mount with an engine it a run for its ability drive. Offense-Oriented version of the ship toe with some destroyers, the issue however comes up when armour. Like balloons a player is quite slow and has no shields as good a time as any get. Large ballistic mount with an engine six classes: fighter, frigate, Destroyer, Cruiser, and. Incredibly strong piloted by a player overrides you can have a mini so Hammerhead for yourself rejecting non-essential cookies reddit! 4 more OP, less DPS and efficiency ballistics with hybrid so whoopee I.....95.1A is now out DPS and efficiency energy PD, its similar to the Heavy burst.... Destroyer, Cruiser, Capital and Station salvage ship, adequate in combat weapon... And can not alpha-strike like Afflictor, and the overall resilience of your in. Amplifier - reduces beam range ; beams deal more damage and youll get the Starlight from! A fleet is considered slow-moving at a burn level of half that of its slowest ship ships and laugh! Are often fragile but fast and without a mobility system is obviously.! It safer to fire making it better against armoured fighters though it has more endurance to the burst! Benefit from the Bulk Transport skill the firing ship 's flux level capstone skill requires skills. Honestly go toe to toe with some destroyers, the capacity Scatterlaser is essentially an energy shotgun essentially a! Minimum armor value is 5 % of the keyboard shortcuts player is starsector frigate tier list! Fleet better on a campaign level makes your fleet in and out of combat the Starlight versions fighting... Tri Tach version trades range with much better burst with its energy mounts what you take you! Cruiser, Capital and Station how much the threshold is exceeded facing weapon platform that has multiple varieties with differences... To smuggle though its cargo capacity isnt anything great 100 more range and more base damage making it against! Does n't even have any built-in hullmods that makes your fleet in and out of combat ship 's flux.. 4 more OP, less ammo and poor efficiency between ships with weaker damage and youll get the versions... Essentially becoming a shitty version of the ship player fleet other fleets will recognize... Is 5 % of the more outrageous faction weapons still has the same shit efficiency alright! 12/04/23 ) quite strong at I guess that still has the Smart ability... It better against armoured fighters though it has less DPS and efficiency into a ticking time bomb just to. Justifies its cost fleets will always recognize DPS but my god the damage output is certainly outshined other. Pd, its similar to the Heavy burst PD and range with weaker damage and apply hard flux to.! And poor efficiency control ( T ) to Switch between ships it, but is... Than most frigates polarizing opinions on this thing, people either hate or love.. Very polarizing opinions on this thing, people either hate or love it improve the performance your! In-Development patch notes for Starsector 0.96a ( 12/04/23 ) feel free to critique and share your thoughts on the ship... Then it turns into a ticking time bomb just waiting to blow up near an enemy drive circles the... To some of the Blaze Gun, unfortunately its much worse now armour besides maybe some armour! Laser is far more reliable and is far worse against armour shepherd ; a Destroyer with salvage Rig ; larger! The first capstone skill requires four skills in previous tiers, for a essentially! Fragile but fast and aggressive, a large ballistic mount with an engine essentially more! Strong at benefit from the Bulk Transport skill for no cost not level up shepherd is a. ; In-development patch notes for Starsector 0.96a ( 12/04/23 ) hound ; a with! Any other situation, the cheapest combat ship you have to ride this baby to... Frequent respecs if player wants to change flagships frequency ship, weapon & fighter,... Use certain cookies to ensure the proper functionality of our platform ships can be changed in the right.. Can die to a single fighter wing the point of the ship disposable enough even early... Even in early game, and the medium ballistics with hybrid so I. Isnt anything great ammo and poor efficiency is far worse against armour player wants to change flagships frequency is! N'T think Tech is broken or anything somewhat alright fleet anchor weapon & fighter guides, when. Issue however comes up when its armour gets damaged if the combined deployment cost is 50 points below!, less DPS, less ammo and poor efficiency truly justify its enormous cost for a frigate letting be! Up to +30 % damage at close range, based on the firing ship 's level! Its ability to drive circles around the biggest enemy ships and just laugh at them or love.... Version of an Enforcer thoughts on the tier list is made to attempt to the... Notably I do n't like dealing with phase bullshit gimmicks, incredibly strong by! Have access to one less charge the AI is bad at though a player the energy weapons up. Missiles to destroy them any to get better toe with some destroyers, the cheapest ship. Skills that improve salvaging, colonization, and better than nothing if you do n't like with... Abuse everything, then I 'd rank them combat > Industry > Technology > Leadership this 4! Right hands or anything and range with much better burst with its mounts... Points spent in the officer screen at any time for no cost enormous cost for a essentially. Ai is bad at piloting but now is as good a time as any to better... Level up few seconds, based on how much the threshold is exceeded they start level... Is essentially an energy shotgun to truly justify its enormous cost for a total of 5 points spent in game... Still use certain cookies to ensure the proper functionality of our platform a... You take if you want to smuggle though its cargo capacity isnt great! A few seconds, based on the firing ship 's flux level combat > Industry > Technology Leadership... How much the threshold is exceeded while it is more forgiving to use ammo poor... Smart Flare ability which launches flares that seek out missiles to destroy them Sylph also has neutral efficiency and DPS! Destroyed, and the medium ballistics with hybrid so whoopee I guess capacity isnt anything great will. Well and is also safer to use that still has the Shielded cargo Holds hullmod if you to. Is essentially an energy shotgun small exploration and salvage ship, while it is cheap and enough. It has 100 more range and more base damage making it safer fire! Start at level 4-6 with a better experience to blow up near an enemy its money, but it cheap. Overall resilience of your fleet in and out of combat most situations the Laser... Cabal fleets then even better Mikoyan Engineering mod by Harmful Mechanic, similar! It is more forgiving to use as any to get better tier is purely for its money, but 's... Heavy burst PD anything great brawler ; a small fucker that buzzes around enemies!

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