He's DB to me, and doubles for 60-70, 100 only once, and his bash almost never lands. In the south, you only need kill the chiefs hut (2 healers, 2 bodyguards, and the named). As soon as the chief drops (within 30 seconds), the owlbears set out, and five grimling defenders spawn. 4 Timing is variable, but it's usually 4-8 minutes for the Owlbears to achieve victory. Next I want to get the wolves in control and this is when everything goes bad for me. I have been told that there is some magic system to force the correct invasion to happen; but watching the person who claimed this, the wrong invasion happened three times in a row, so I assume this is false. So I manage to get the owlbears in control and farm out about 3 stacks via PBAEing all that I can in a short amount of time. All times are GMT-6. You should be able to get owlbear/sonic wolf claw earrings for everyone, and a variety of other items. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. If this is your first visit, be sure to These summon, backstab, and use Strong Poison on you. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. The main reason to expose yourself to Hollowshade was to run along the wall to reach Paludal at around level 10-12. || Strategy If you haven't been grouped up until this point, I would strongly suggest finding people to assist you with things moving forward - there'll be very few single pulls!! There used to be a sticky in this forum or the quest forum about the War and how to manipulate it. I usually have to wait until the server reset on the patch day because noone ever resets the zone. Then race to the outpost. described. Then three sonic wolf defenders will spawn; kill these I think they can summon as well, but it is possible that they dont. There are three camps: a village on the south wall, occupied by grimlings; a cave to the east, occupied by sonic wolves; and a cave in the NW, occupied by owlbears as well as a vah shir outpost near the entrance to Shar Vahl in the NW. You can control the direction of the war by taking out the leaders of each camp and defeating the attackers or defenders. The boss wolf, Gnarlik, is a reasonably easy kill. Grimling invaders have two types, one of which (in the yellow jerseys) is immune to changes in run speed; the other is not. If you're unlucky, it takes a few waves of sonic wolves (and 12 minute respawns) and it can take closer to an hour to finish a war. I have done the whole "kill the named" mobs and this did nothing for me. In the southern portion of Hollowshade Moor, in the large watery area just east of Paludal Caverns you'll find grimling and tortoise enemies which have about a 5 level spread (16 - 20). Felt awesome to be there and to fight to the end of the towers. on my 23rd round of wolf feinds i mean really, come on. Aside from knowing the exact name of groundspawns, I'm still looking for a way to search by zone as this list is . So the wolves spawn luckily first time at the old owlbear camp (west/north 1). Check here for details of the drops the list of mobs is rather incomplete. Spending many months of play time here..I have discovered the following. Actually, substances will drop off of any sonic wolves and any owlbears in any zone they appear in however, the drop anywhere but in the South islands is pitifully low. The outpost is always occupied by cats! I would guess that the other caster-type people were after the same thing. Showing 25 out of 107. Hollowshade Moor is a hotly contested wetland just south of the Grimling Forest. It didnt work everytime but id say 6 to 7 out of 10 times this held true. To all the newbs on legends in hollowshade that claim to control the war and event start it LOL, you can all kiss my ***** everyone knows you cannot "start" the war, it starts automatically and also starts/ends when you kill the named inside the taken over sharval camp. The more times you kill the mains the likeliness that group will be attacked. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. Well it looks like the zone is broken. These are roughly level 25. Each faction has a leader at the home camp. I'm not sure if they can replicate the Hollowshade War mechanics but a war-like mission or raid would be sweet. I have a website that explains it all. I used to run the war for drops for alts, and I did this with a mid-40s up to 52 necro. You'll see a message saying that the Owlbears have taken over the shores in the south. When a named mob in the outpost is killed, the zone resets back to its normal state. Spawns seem to be faster now for named and their PH's (about 5:50 each) and the attacks are on the normal schedule. I should point out that the owlbear smithing drops are also available in Paludal (but in a very small quantity); I am not sure about the wolf ones. Im not basing this on fact. You should be able to get owlbear/sonic wolf claw earrings for everyone, and a variety of other items. 2 Defeat the 5 Grimling Defenders that spawn right in front of the Chieftan you just killed. It should now be possible to set teh zone back to its defaults in about half an hour or so, simply by turning the crank and winning the war and killing the chief. Maybe a bit less. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. IF they do Hollowshade moor 2.5. Who won, the wolfs, grimlings, or the bears, OR is the war still ongoing? Killing defenders will be tougher at this level, as they are permarooted and summon. did Owlbears. It's a zone that I have cursed many a time in the past, but that's changed now that the war script is fixed. If you have two groups, use one to kill the trigger mobs and kill defenders, and the other to intercept invaders. These days, it is most commonly used to farm smithing drops for mid-level skill ups, although the cultural skill up paths have largely finished that. If I was intending to do this as a mid-level raid, Id want at a minimum 2 groups of 35 45s, up to four groups, one with a tracker. both items are no drop. Thanks in advance. are unaffected by camouflage or invisibility, and can pick out even hidden Hollowshade Moor Allakhazam Zone Information. Powered by WordPress and pixeled. The earliest level you can come to this zone is around level 10 but things are going to be a little difficult if you do. Across the south end of the zone is a lake with turtles and fish, also with quest drops, and various ground spawns on the island for these quests. GL to you all. Keep killing the nameds until you have enough drops, then cycle through a different way. Attackers from the north and east leave from the caves, but attackers from the south spawn on the sandy spur in the lake by the east wall. I now destroy the zone, solo as a 55. Looted one as a young 16 beastlord. April 23rd 2003 there was a patch which listed a revamp for this zone as well as Grimling Forest and Acrylia Caverns. It would be a nice bonus zone. Once you hit level 20 - 25 you'll want to progressively move east from the tortoise area where you'll find a bunch of islands that are filled with grimling enemies. I have a lowbie kitty shaman and am wanting to complete the sonic bane weapon quest. The entire zone is covered with wandering creatures, which makes it dangerous The entrance to Shar Vahl is located at 1200, 3000. I love this zone! I reset the war to get the grimlings in the south, wolves in the east and owlbears in the north/west. This is the way I found things are. See you around! I had previously done the quest in anticipation of this tradeskill route. ok, while running through Hollo i encountered the owlbears so i started hunting for the perfect pelt for the rallic pack. In hollowshade again today and another person claimed to be able to control the war. We see the grimlings invaders come down from the mountain but then they disappear..:(( no smithing.. The same approach, with a different starting point, can result in each of the three groups winning. All of these four points can be occupied at various times and different combinations by the three factions (owlbears, sonic wolves and grimlings). Check it out here at http://www.geocities.com/hollowshademoor/HollowshadeMain.html I think that you will find it help a lot. There are two haste items; several items with +2 to +5 wis, various levels of int, skill modifiers of +3% for piering, and +3% and +4% med, and an FT(I) item. The rare drop is the eye (FT1). Was alot of fun, though did **** off the Perfect Pelt Farmers quite a bit and i got some nasty tells about doing the "Stupid" war i'd been waiting since lvl 34 to have fixed. Nothing in the zone can see invis, so it may just be possible to invis a group in to kill at the named spawn point; in the east cave, I can pretty much guarantee 2 or possibly 3 adds, depending on timing. The Owlbear general will spawn in #2 as the Vah Shir run away. They are non-aggro, and slightly easier to kill than the general run, whereas the defenders are harder, and they summon. I was in the zone last night. Hollowshade Moor is one of the most entertaining zones in the game - provided you aren't attempting to gain experience there. It'e easy to single owlbears, because they stand well apart, but they run fast! Its a zone that I have cursed many a time in the past, but thats changed now that the war script is fixed. No aggro. This one was new to me, and works quite well. The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. 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