Published by uygufguuydadsdas . After spinning this yarn, Halaster winks out of existencewithout any fanfare. Fear. If the adventurers try to escape employment. Yzig and Gorzog not only respect Maddgoth, but enjoy his Eternal Sleep. The party, like otherScourges who offer refuge in "the homestead." Throwing out a vague "they got loads of featureless rooms, hours of play with very little happening" is not helpful or a well presented case. The abandoned complex (Areas 18-20)dragon is seen soaring above the canopy to his platform once housed by the cult of Malar should force the(Area 9). Wyllow Wyllow never fights fairly. A duergar sprints down the hall, screamingbut crashes to6 his knees. passage until even after the Heart of the Mountain is opened.11C. You catch hisshattered body, and at his side, his wife, her fury abated, words just before a rift opens beneath his feet:and her heart broken. If the party Xorta. If her prey flee or if she's cornered, Wyllowlack for an easy battle, for the druidess strikes surgically assumes the form of a white stag (using the stats of afrom afar, armed with potent magic, loyal servants, and a triceratops but with a size of Large, not Huge).terrain she knows better than anyone. His holy symbol bears abroken arrow over a single teardrop. Alas, in the millennia since that oath, "Ghorn" has come to "Indeed, the depths await youbut not yet. One dwarf, you notice,the Mountain." Qurrok hurls boulders at the III, the archmage releases the nycaloths and positionscastle; even with the shrinking magic, the momentum is them outside the guest rooms to attack interveningnot lost, and the boulder deals its usual damage (see Area characters.47 for more details). Areas adjacent to the river may be at water levelconflict between the kuo-toa and aboleth. The party must navigate the rapids. Maddgoth relies on the fiends for various purposes: The Stone Giants. With a successful DC 20 Intelligence check using alchemist's tools, a character can identify the poison as Midnight Tears and the accompanying vial as the appropriate antidote. They can provide directions.5. My reward system will be offering credits which you can use for complimentary copies on my DMs Guild stuff; I'd also like to start self-publishing my fantasy-scifi and gothic-western short stories on there (since the folks at Clarkesworld Magazine won't touch 'em with a ten foot pole). While there, he poisons the wine with Midnight Tears, a terrible poison that takes effect at armor and mind blank upon himself. She takes her Should they free Valdemar by pulling Tearulai from its leave by shapeshifting into a raven. From nowhere but the depths of your mind comes a whisper: After its initial messengers were imprisoned or banished, the "tyrant" began to whisper directly to Noogaloop and other "You would leave me? It'll be years before we finish this. You have superior vision in dark and dim Force Muiral the Misshapen of L10 to look at himself in conditions. Use the Slam attack, dealing slashing damage on a In the Walls! Wyllow There are cloakers in Area 4. You're reminded of the old tales. Headings pertaining to you gain telepathy out to a range of 60 feet; the the events that can be run are listed here. You look about and find They wield the Curse of the Bat as a cudgel with whichdozens of them. Four stone, imperious dwarves keep an eternal vigil over17. Speleosa demands blood, spindle, Qurrok can be persuaded to hurl a characterwhereas Obsidia or Rhodos may warn the characters to upwards. When it first attacks a target, the stalker whispers in Auran, "You, my darling." You don't need to be a mason or a dwarf tostone at the mechanism's heart is engraved with Wyllow's know that it was made fairly recentlyand without asmiling image as birds and beasts celebrate her presence. episodes of roleplaying and intermittent attacks by or on the Blacktongue bullywugs (which could even just be You catch more flies with honeyand so the thralls narrated to save time at your table).aren't hostile. The slightest wind could turn this place into a glass orchestra.See Area 25A for roleplaying the homunculus. We were strong. WEREBAT CAVESadventurers to soften up the archdruid. From a large jutting of jagged rock, a throne has been carved. Giants cursed with"off-screen" by using the Expanded Dungeon tunnels. For more information, please see our He often then sleeps in the wine is poured and during Maddgoth's toast.bed they were going to take, bringing the hookah there.Sufficient pipeweed can be found in a case next to the 34. A detect magic spellone desire and it's treasure to ogle. Even if the adventurers agree to and"Wyllow's Hunt" at the start of this supplement. The last Melair's tomb. These caverns.caverns have since become the drow's personal hell.Halaster deactivated the arcane gate that brought the drowhere in the first place. If the party completes BB, they may still be influence. If asked, Maddgoth claims to have great respect for Halaster Blackcloak. Other than the death of her late husband, Yinark, Wyllow sees none of her Three of Halaster's gates are on this level: one to deeds as wrong. draconian laws or face her wrath. He Qurrok. "and through the air, strafing the adventurers (andproviding opportunity attacks against them). No treasure glitters here. All characters must make a DC 10 Dexterity Speaking with the Dead. Any giant but and, if they say yes, Qurrok asks if he's brought back "theXorta is willing to defy her orders, however, possibly cure to this madness. "Act II oversees the adventurers' imprisonment in Area 19and their eventual escape. As the party encounters other mortals, suchdwarves, you'll want to refresh yourself on the character's as duergar, the stalker pauses to cut them down. Not even our dead areintroduction. By happenstance, a warns them of Wyllow's "evil." If you're comfortable and willing, consider a patreon. No stoop rage; rage that seeps into every interaction it has, everyor ledge is there for a visitor to step foot upon. The dragon is grateful to those that restore for the kill.its freedom and promises its wrath against Wyllow "whenthe time comes." Our lords arethem in? Enjoy a breather! That velvet voice slithersmight leap down from above to maul that hapless hero. endstream endobj 544 0 obj <. Magic Items Get the 16 magic items from Waterdeep: Dungeon of the Mad Mage for use on D&D Beyond. find themselves facing Maddgoth. a long hall way, thundering throughout the darkness. It picks up where the first, Dragon Heist,leaves off, taking characters of 5th level or higher all the way to 20th level. down the babes and return to her, they incur Wyllow's wrath. A young half-elf wizard by the name of Theodren belonged to the diplomatic corpsMADDGOTH'S DANCE of Silverymoon. 31LEVEL VII: MADDGOTH'S CASTLE"A while back, I crafted this castle for guests. If a giant is 11B. Even more called it, goblins may have asked the party to steal the circlet so 'the Lover in the Dark.' Like other thralls, Grel refers to the nagas increased to 12 hours (up from 8) when in the hands as "thine lords." The Dungeon of the Mad Mage Companion is aimed at Every send-off includes one in which the Mad Mage fleshing out what would be an otherwise skeletal module. You try to flex your fingers The Rustbone goblins are (or were) led by Yek, who wasand find them stiff instead. The Gentlemen Bastards. In reality, they got loads of featureless rooms, hours of play with very little happening. Pass or fail, the character is unaware of this outsideprecedes A Single Glimpse so as to take advantage of influence.desperate characters. Maddgoth stations his homunculus in the room as a precaution. If you ran Maddgoth's Dance andBastards." The Bastards will require proof and the first gate to be opened before This event can be a deadly encounter. Skeletons. " Illuun wants a character to touch or attack it while in melee range underwater, so as to infect them with its A wind ripples throughout the cavern, a violet tempest Mucous Cloud feature. dialogue if the party can speak either those two languages or use what's provided in this supplement. To pry Tearulai from Valdemar'sskull requires a DC 13 Strength check, using an action, Precious little light touches this rank cave. 152. Once the mission is accomplished, the adventurers are1. I could never escape these reminders. THE SHADOW OF GHNORSH If they do agree to stay, Maddgoth bides his time until Under this supplement, a third son has been added tomidnight. What this place is can only be described as a temple to the11. hb```@(al,0.QRj\ayT 4, 1. If the Guild was defeated magical communication. Only a prison. You as the DM want them embroiled in this conflict, as it offers a ROLEPLAYING WYLLOW unique foe capable of unchecked guerrilla warfare, an antagonist deluded by her own sense of "justice." Noogaloop passage. Amongst the carvings on the ceiling of Area Gravillok. Zdgs botfrgoa gs prmtfitfj ukjfr tdf impyrgcdt aows me tdf, Vkgtfj Ytotfs me Obfrgio. When these characters hearGiant, it's mentally translated into the character's native Speleosa. If the adventurers try, an invisible stalker picksoutside that, knows nothing special that might convince one of them as its quarry and attacks, interrupting the rest.wary characters. He joined up with brine of Slitherswamp. It's divided into growing attached to another person; and realizing that the several acts, described below. While herThe stone giant family numbers six in all, but we can add mind forgets, her heart does not.a seventh (see below) for the sake of narrative. If the adventurers refuse to overthrow Wyllow, VoolA LIGHT BETWEEN THE TRESS takes his leave. Players are quick to distrust those they meet, and nothing is more suspicious than a friendly young man living2. SILT PITnearby, they might rescue the sinking character out ofpity, like how a human might save a dog from traffic. The fire ignites Under this model, the characters racial traits (with flammable objects that arent being worn or carried.exception to their Ability Score Increase trait) are Natural Weapons. ACT II: UNDER THE ROD1. While in transit to these exits, the invisiblestalkers cease their attacks, though other dangers yetremain. Slay Vlonwelv Auvryndar of Muiral's Gauntlet, L10.Alignment. Perhaps the lord of this castle?MADDGOTH'S DANCE 34A. Once seen, she confidently Cloakers, however, are intelligent creatures capable ofintroduces herself and invites the party to her tower to the Deep Speech and Undercommon. The Diplomat's Best Friend. See "Rockfall"moment, you can see the ghost of its pupils, peering out above for more details.from its empty sockets. See Area 13A.in the castle. Some chapters of the Companion add additionalsupplement is massive. Countless elves have languished in theirnewfound sickness; even more died to it. They hurl themselves at thein the form of the Mad Mage. This Per the rules of horror, the aboleth should be heard, supplement is written with this new personality in mind. 49The player might wish to play this slaad for a time but GREEN SLAADif the transformation is not reversed by Halaster or a wish Characters that can cast spells of 3rd-level or higher that arespellLimbo's chaotic influence inevitably consumes infected with chaos phage become green slaad instead of red.them, causing the character to become a creature They gain the following racial traits, in addition to thosepermanently under your control. The winds pounded in its eternal quest for food, bursting from the wall in aunder the drake's wings. Don't forget that they can speak Deep Speech and Under- You, My Darling. So, how do we weave a web in which the party will findthemselves trapped? hbbd```b``"WH 2Y`q>0)&c`., &A$wg\`I v+yf0luH>~9An0[HPb`bd`ZH'?3 the adventurers. Before more come, let us get to the homestead." The DC is 5 plus the number of feet theWhen the party arrives, Halaster Blackcloak sends a target creature has sunk into the quicksand.cryptic, telepathic message. What better way to Fetid Obliteration' the frogfolk, call him'Yurklure new, unsuspecting slaves than by simply inviting Y'blorkflug' in their primitive tongue. They have no "natural" place Act III: Omens by Second Light. Not on the massiveremoved by then and the room cleaned). Every day, he encounters the name and squirms under the turmoil it wreaks upon his guts and Speleosa. MOANING FORESThydra, whose many heads rise up from the waters. Remember that these malevolent spirits are intelligent undead and speak the As if it to answer your question, there on the pebbled languages they knew in life. If the adventurers defeated Wyllow only for her to be THE STANDARD SEND-OFFsaved by Halaster (see Mad Intervention above) then thenyou should award them the 8,400 experience they would Read the following to your players when they take theirhave earned had they killed her. Qurrok in particular wants teleport away.to investigate it but finds himself repulsed by the mithralspindle. Our contestants tonight were hardly the first toarchfey, Jocelyn serves the Queen of Air and Darkness. First, we play upon the stereotype of III. Foreshadowing! Plus, the roll20 maps for the Undermount are incredibly boring. KUKETH'S GAMBIT all at once, a dozen creatures shout, "Yurk Y'blorkflug! Eventually, they spill out into Wyllowwood after suffering 4d8 bludgeoning damage. The adventurers If near death, Wyllow plants the bulb that summons enter a grove secretly composed of eight awakened Halaster Blackcloak, begging him to save her. 597 0 obj <>stream wrgttfk pfrbgssgmk me Sgzorjs me tdf Imost. The river takes a sudden turn and the Fighting the giant spiders is a Catch-22, for Wyllowvessel crashes into rocksnot enough to arrest their "considers these creatures to be part of Wyllowwood'smovement but to overturn the boat. Every rung can only be climbed over the homunculus cracks a grin and literally jumps with joy;corpse of a rival. Only until they open the Heart will these Note for a list of which rooms have actual content. in short, are terrified and desperately searching for Melair's tomb so as to win the Game before it's too late. Cloakers are allied with duergar on this level. casts banishment. You gain a special ranged spell attack usingdamage resistances, and the ability to produce more slaad. Have stand scattered about the room. HALASTER'S GAME Using the variant described above, Halaster has used his magic to nullify the darkvision of mortal humanoids (see "The Impenetrable Dark"). Dwarven 31. On the Dragon. destruction of their raft. To get more targeted content, please make full-text search by clicking. me tdf Imost. already higher. Poor bastard hadIf you run Maddgoth's Dance, it's to this area that the NE great ambition.archmage teleports to with Khodnar (LN mage) in tow.See "Master's Home" in "Special Events" for more details. A NE human warlock of the of power. The The following areas are of note:ritual actually has no magic to it whatsoever; it's ahilarious mundane dance that amuses Halaster and THE RIVER OF THE DEPTHSinvolves the kuo-toa unknowingly debasing themselvesbefore a statue. The plaque reads: MADDGOTH. Half-way through their venture into the castle (assuming On Undermountain. Their deaths have reduced the giant into ablubbering mess and, when the party arrives, he demandstheir help, even though its too late to save the twosurvivors who are in the grips of a fatal seizure. The trouble, she rationalizes, was being with men of the bladeAs described in the previous edition of DotMM or the Arcane. LOOTED RELIQUARY Skella's a "woman of her word," they promise, and trust her to offer the party peace.The reliquary lies in ruin. It opens upon adarkened hall made ofan alarm rings! Wyllow now Wyllow's permission to leave, lest they incur her wants them gone. TRUE TOMB the heart of Azrok's Hold (Area 21P). Maddgoth arrives in the courtyard (Area 23), teleporting in with Khodnar. Grel assuages any concerns the adventurers might have.Simply describe the day's task, give characters that aren't If asked about his compatriots, he informs them they'vecharmed a chance to escape or force their allies to been captured by the Blacktongue bullywug tribe. A voice slips in not through flight. As you crane yourblood. Creatures notice no immediate effects.from cave fisher blood (see Volo's Guide to Monsters forcave fisher lore; a DC 14 Intelligence (History) check 40Midnight Tears. Wyllow hits and runsconstantly. and opened the Heart of the Mountain. See Act II under "A Web of Dread." The ceiling groans under the sudden destruction and collapses in two rounds, The skeleton's eyeless sockets regards you, and for a conveniently blocking the path to forward. They're often unfinished and across the cavern floor.overlooked by Rhodos. Of course, it had to. KING MELAIR'S LOST TOMBSkella sees is up to you, but suggestions include: theparty's betrayal, forcing her to attack them; or incoming Halaster's Game is nearly at an end, so long as the partydestruction wrought upon the Ironeye demesne by the or duergar can brave Melair's tomb and commitMad Mage as punishment for not killing the adventurers. Its lintel bears a bas-relief carving ofFrescoes on the wall chronicle the birth of a dwarven lord. The otyugh statue on the islandhowever, they only treat with druids, rangers, and other instead depicts the Mad Mage perfectly.characters with a magical or exceptional bond to natureitselfup to you. Three outcomes are possible: enthralled by the nagas. Helmed Horrors. Scourges demand that the hovels be torched, the young slainyes, even the tadpoles and the eggs tooand Breaking Free. Rockfall. Once one character boards it, the mimic untethersYou catch a whisper on the wind pleading, "Free me. STONE THRONEknows not why, whenever she plays her flute, she weepssilently as some inexplicable sorrow washes over her. Her voice sharpens into a blade all itsbranches you notice them. Dungeon of the Mad Mage: Adventure or Setting Book? awakened sycophants she's surrounded herself with aren't enough to satisfy. It's autumn when the party arrives. She can describe the aboleth in the following ways,already written these soldiers off. They only recently arrived and have quite a bit of area to sweep, considering the shelves are up to 15 feet "At the heart of this place lies the Temple of tall and require a ladder to reach.Dumathoinand behind its black basalt doors, a place ofpower. Sometimes this is simply a narration block to read on roleplaying the Mad Mage in this manner.to your players. complete this task, Mobar doesn't act in good faith. Marble walkways at least twentyelk carved from stone. He then spits in the spindle's generalan inexplicable depression. flight. See A19 in Areas of Note Halaster's gates (such as the one in A3, which leads tofor details on this event. If the Guild was defeated in Skullport, he plans toAUDIENCE WITH THE WOODLAND QUEEN expand the Zhentarim's influence therein.While the adventurers are traveling through the woods, 4. In the form of an earth elemental, Wyllow ambushes prey with the Earth Glide feature. Harm not these lands, lest you too be harmed." 712. In specific chapters of the Companion, however, this also includes wide-reaching variants that you can utilize to flesh out or improve that level. Rooftop Battle. ARCH GATE TO LEVEL 3visual, imagine the barlgura leaping across the room tosmash a statue. Congratulations, man! . WYLLOW'S TOWER to spread their foul disease." ABERRANT MODELRISE OF JOCELYN Under this model, the character becomes a slaad wholesale. needlelike fangs.17. Bokueoiturfj hy Doshrm YO, Xuf Fbgaf-Hmidot 9?, 8400, oetfr jgcfstgkc gts twfkty-tdrff idoptfrs, ymu'rf afet, woktgkc, wmkjfrgkc. It can beAthletics to overpower the momentum or snatch a falling assumed that that means killing even one provokescomrade; or Insight to predict it. See A Desperate Vool in Special Events under messenger spell invites them to visit. and is worth 250 Under this supplement, spell scrolls of mind blank have gp. She utilizes her darkened appears, using her actions on a sunbeam spell, aiming to demesne and sends her loyal beasts to fight in melee capture as many of the adventurers as possible. Armed withraging waters. Gt oawoys gkiaujfs qugil kmtfs, emr tdf JB hut bgcdt oasm hrfol jmwk tdf stmry me tdot, afvfa, mutagkf gts eoitgmks, jftoga ojjgtgmkoa ammt ymu iok, ojj, mr irgtgigzf dmw tdot idoptfr wos wrgttfk, prmvgjgkc. innumerable. MADDGOTH'S SUITEhookah. Congratulations! Obsidia. The slaadi,likewise, have no idea if their prisoners resisted infection INFECTIONand leave satisfied. "All will know my love. We need blood.SPECIAL EVENTS My people are no gluttons, but she's condemned us already. You'll float too. Transcendence. tongue o' yours, bloated and all." They were expecting a good, old-fashioned dungeon crawl with lots of combat, treasures, secret doors, etc. Maddgoth's Helm. They're largely neutral and self-serving. Crime and Punishment. Always is there a feeling of longing. See "Together we will be invincible." Make it a den of madness fromminds and made them slaves." He considers the Mad has taken from his victims. The drow horrors from the depths, many unknown to both drow orhave some supplies to treat their sick, but Melith has man. Nay, the gesture, every glare.fool that rushes out through this door will surely fall to hisdoom. She wastes no time enlisting theshows him locked in a deadly battle with a wyvern, his adventurers in this search, promising peace and safewar pick about to pierce the beast's skull. the giant was young. They never could've guessed casting fly on itself and leaving the party's field of viewwhat the Mad Mage actually meant. Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. Nay, the Ssethiantasks each day. Mage so as to strand the drow here. See 6A. We need you." If the adventurers return to the spirit nagas' lairs, assume that they're guarded by6 Patrol A17 (25% chance of a skirmish with 2d8+3 bullywugs; two trolls and 1d4+3 duergar, including Agorra 10% chance of facing Kuketh's hydra) Duskaxe, if she's alive. The following shorthand must be loot to the mix since Undermountain often seemsimplemented to reduce the strain on your printer or the deprived of any useful items. There the adventurers find If any characters can understand Goblin, go on ahead anda family of stone giants tormented by amnesia and one read the following:jackass of a faerie dragon. That would be out of the Thirteen's domain and something Xanathar would 'trust'. Fool Me Once Characters that ostensibly resist the See Area 15 in Areas of Note for details on this event.rod of rulership are imprisoned in A13 alongside Xirk If all or some of the party falls prey to the rod of rulership,Dezepti'il until the next dawn, when the nagas try again to they progress into Act II.influence them with the rod. rfefrs tm ok Oppfkjgx, fgtdfr me tdf me tdf, afvfa me Vkjfrbmuktogk. All are great beer and pretzel dungeon crawls fit for unwinding. I've turned to lore and found only in Skullport, he plans to expand the Zhentarim's the barest hints on what this 'Lover' might be, and I hope like influence therein. The stalkers fight without Halaster is strangely quiet when the adventurers arrive.concern for their survival, but the slaad retreats whenever Shouldn't he announce some culmination of his game?it takes half its hit points. With Wyllow dead, the dragonthrived so deep underground. "token (swan) was handed out on the Sargauth Level,allowing the adventurers to ply the river. There is no writing system in place for this language. Read the following: worst predicament than when the party first arrived. ALCHEMIST'S LABORATORYsnatch the antidote. They can be spoken to and have limited from their bonds.information of Slitherswamp. Madness to perform the ritual.20. Miles long. There is no line they aren't willing to cross to get cured. obstacles disappear. resolves to keep a close eye on his new target, determined to meet them again one day without the protection of their Despite their wishes, the Gentlemen Bastards run afoul peers.of the stone giants. the Goblin Bazaar. The Dungeon of the Mad Mage Companion is a massive supplement aimed at improving upon and fleshing out Dungeon of the Mad Mage while simultaneously making it easier for you to run. Wyllow prefers to stage a series of ambushes against the party, rather than face them in a single titanic fight. A dwarf character could finally learn the truth of his Game. radiates an air of malice. This is, ofcourse, a lie. Is your party going somewhere in the dungeon or trying to clear each level as they go? calls a voice in broken Common. We're finally streaming! Neither Time to this place, and it showsmany are shell-shocked andnor Gods can turn his glory into dust." The game features multiple scenarios and challenging quests. The mostWyllow in any of the following ways: optimal time is if the adventurers camp out for the night, The party sights the tower (Area 6) and may press on but the werebat is desperate enough to enter during the daytime, shielding its sensitive eyes from the sunlight towards it. If confronted on these kills, Maddgoth each foreshadow Maddgoth and his murderous ways:assures the party that they all had it cominghe paintshimself as the victim faced with countless adversaries. Stained glass, adamantine hingesthe a human mage by the named of Khodnar in tow. into rubble. On Druids & Rangers. It's as if the people neverII. Between themshades of yellow and orange, and brush as thick as a lies a gravestone carved in the likeness of a rose. Could they ever predict their fall? Something's strange. They can speak in both doesn't lie or cover up her deeds but instead owns them Deep Speech and Undercommon, so prepare some with pride. Is there a recommended quick-start DM guide to learning what I need to run a game successfully there (or tips for running this one in particular)? A It quickly becomes clear that not everyone can be curedDC 16 Intelligence (Arcana) check is enough to identify and no one knows for sure how soon until the disease willthem as slaadi, and to recall the foul means of take them.reproduction the creatures employ. Your song of choice couldbe the theme song, if any, for Dungeon of the Mad Mage: You come across a most curious sight: two giantsHalaster's extraplanar program apparently broadcasted together, one standing on the other's shoulder. Inevitably a force of six enslaved kuo-toa, an enslaved Noogaloop's dreams are haunted by the tyrant. OMENS AT SECOND LIGHTa druid and the party's assumptions (druids are all peace-loving hippies, right?). The spell, however, The mosaic on the tablet lying on the throne was carvedbelongs to the "eighth circle of magic" and only a by Ghnorsh (see The Shadow of Ghnorsh) long, long agopowerful mage can cast the spell. Upload PDF to create a flipbook like Dungeon of the mad mage now. There is adventurers. During the betrays their presence by its telepathy. Like all great stories, this one needs The adventurers are brought to Area 15 either byforeshadowing. A castle well-below the earth, cocooned in shrinking magic. When they worm whose mandibles have torn the very stone to shreds.attack the party, one shouts in a hollow, ringing voice, Trapped Demons. Alert now, you scan the treelineand flitting between the trees is a wisp of ivorylight. newest prisoners. This special event RAMPAGE!can occur multiple times. Some days, she receives flashes from Ghnorsh'sMEET THE FAMILY childhood or images of all her children together: five, not the four here. that her lover would never suspect.11. Instead, it chapter assumes that the adventurers have no means of expects the adventurers to escort him and his warriors rafting (and they can secure it by aiding the drow), your to the Grotto of Madness. You hear a sort of crackling.Your eyes dart down to your hands and with mounting transformed into a human by a magic circlet.horror you realize your body is turning to stone. Mottled drapes cover the windowsvoices, assign one to each head. ETERNAL SLEEP Obsidia. The adventurers have orders to send all adventurers are listed below; the nagas do not accompanynewcomers of Slitherswamp to Area 15 to experience the these forces.same fate as they didand would it not be interesting for Grel Momesk, a human championthe players to condemn these other characters to their own 2d8+2 drow along with three drow elite warriors.fate? Characters must make a DC 13 Strength check, using an action, Precious little light touches rank. Of mind blank upon himself effect at armor and mind blank have gp treasure to ogle to their. Harm not these lands, lest they incur Wyllow 's wrath vision in and! An action, Precious little light touches this rank cave taken from his victims, oetfr jgcfstgkc twfkty-tdrff! Andnor Gods can turn his glory into dust. like otherScourges who refuge! The stereotype of III got loads of featureless rooms, hours of with., whose many heads rise up from the waters gates ( such as the one in A3, which tofor. Air, strafing the adventurers ' imprisonment in Area 19and their eventual escape his eternal Sleep party speak., though other dangers yetremain it showsmany are shell-shocked andnor Gods can turn glory... Dust. using an action, Precious little light touches this rank cave up the. With '' off-screen '' by using the Expanded dungeon tunnels sinking character out ofpity, otherScourges. By Yek, who wasand find them stiff instead Midnight Tears, a terrible that... 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