Addon to make setting blue spells easier. Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. It enables you to cast Regen on yourself, keeping your Hit Points and Magic Points up. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. With the item still in your inventory, go into the center of the pool. As with the other two new job quests, it is solable at level 30, provided you use Sneak Oils and Prism Powders. It requires you to travel into the new areas and provides a useful insight to the "Immortals". Description. You'll even have to complete most of the Chains of Promathia storyline just to unlock some of the later spells such as Disseverment and Actinic Burst. If not, then don something with bonuses to your stats. But this allows you to quickly create and persist lengthy Skillchains all on your own. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. All Blue Magic will cost you a certain amount of Magic Points. Sickle Slash from level 48 and now Tail Slap from Merrows. This area will be for threads and information on Physical Blue Magic and how they can be boosted. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. This is a huge milestone! 10/10. This support job may not be as useful as others, but having additional TP means more weapon skills. did some general proofreading to correct my "writing this at 4AM" mistakes. Blue Mage is one of the most versatile and well-rounded jobs in Final Fantasy XI. The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. This Combination is VERY good, I can do 200-300 every Sneak Attack+ Mandibular Bite, which is very nice and hurts the monster bad. Use the entrance at coordinates I-7 to zone into the Subterrane. I may also recommend adding a note to your party as part of the macro that you are performing a self-skillchain, otherwise they may interrupt it. Each spell comes with attribute bonuses and job traits, adding to its utility and adaptability. Level 38 Blue Mage Tanking Experience: The experiences of a level 38 Blue Mage tanking. This is a working guide. OA2-4 Khadga has a 1.9~2.0 attacks/round average, we'll go with 2.0 because it's a prettier number. This job offers a lot of strength, and job abilities like Souleater will actually affect spell damage. Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. Duration: 0:00:30 With the one minute recast timer on Sneak Attack, Blue Mage will be able to take advantage of it whenever it is up. Level 69 brings with it Store TP. Also Elemental Seal is useful since it provides almost 100% accuracy on the next spell you cast. Pollen will help you to reduce the burden of your party's healer as well. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. In fact, Drain and Aspir are commonly resisted unless fighting Easy Prey/Too Weak monsters. It's got a high STR modifier contributing to heavy spike damage that can close a good skillchain and/or be combined with SATA. However, the stat "Attack" will not affect these. If you're already tanking with sub-Warrior, it will now provide Defense Bonus. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. With Addendum:White and Addendum:Black, Blue Mage gets a lot of other abilities otherwise exclusive to other magic users. /PUP: The Automaton is nearly as strong as you are for the first couple of levels, and even up to level 10 will be a potent tank while you are soloing, thanks to certain Attachments - in particular, the Shock Absorber produces a 100HP Stoneskin for your Automaton at any level. You can always switch them around later on if you see fit! Magical Blue Magic is based on INT/MND and Blue Magic skill. Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! There are limits to this based on the level of the Blue Mage as seen in the table below. Cast: Instant And I managed to acquire all the level 1's AT level 1, using /BST. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. This requires the Blue Mage to use his/her sword and keep the skill close to cap to allow for maximum accuracy. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. When resting, quickly swap in items that grant "MP recovered while healing" bonuses. However, the level difference between you and your Automaton becomes a significant challenge past level 10. Filter which items are to be displayed below. You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monsters resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. As Puppetmaster, you can in fact call your automaton and equip it with a wide variety of things. This generates a lot of hate, but having Utsusemi definitely helps to minimize damage, and Dual Wield allows me to increase overall damage. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty. Each Blue Magic has a number of set points it requires to be set. This all comes at a price, however. (Continue discussions of spells, traits, support jobs, etc. The extra Magic Points over a White Mage sub allowed me to use an additional spell or two. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. If you succeed, he will describe one of the following three items which you must bring to him. After the second time of talking to Waoud, go to each of the five main Staging Points. This support job is generally like White Mage, except you dont get the same kind of support spells as it does. Your mountain of HP of course also adds to survivability, but it also directly amplifies spells such as White Wind and "breath" spells! Chances are it will have a ton of TP and you will be able to get it to use at least one attack. This section is a slight tutorial on how the Blue Magic works and what the different icons beside the Blue Magic names mean. It also provides some decent stats, but at a steep cost of 5 set points. The sword is the perfect companion to a job as variable as Blue Mage. Burst Affinity is used to make your next Magical Blue Magic skill burstable. Much of it is useful until very high levels, so it's a good thing to pick up. Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. Frenetic Rip is modified by the stats STR, DEX, & Acc gear if you want the best damage from it. Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. Dark Knight also has a number of spells, albeit generally useless. * Notifications for PvP team formations are shared for all languages. We don't get Magic Fruit until all the way up at level 56, and subbing White Mage allows us to get access to better curing spells much, much earlier than through our main job alone. Blue Mage is the only job in the game capable of successfully subbing any job. You can also get the useful spell Raise at Lv.50 and at the same time a free Auto-Regen, also saving Set Points and spell slots. Dont forget that Cannonball is based almost entirely on the users defense, strength, and vitality; meaning if you use Defender before Cannonball, you can expect some a nice damage boost. Other noteworthy spells: Feather Barrier (Giant Birds - inexpensive evasion bonus), Radiant Breath (Wyverns - spell trigger in Abyssea), Filamented Hold (Mites - area slow, contributes towards Clear Mind). Even pre-75, every 10 levels gives you 1 level from every category. Assimilation will get you up to 5 bonus set points, which is a massive bonus no matter how you spend those points. I tend to think more defensively and attempt to keep an above average level of damage as well. Level 12 is when you have access to one of the best spells in the game: Head Butt from Quadavs. When you hit level 99 and you don't have any more pressing merits to dump, try to maximize your "Merit Capacity". Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! An underused support job for many jobs. Remember that certain spells will combine to make Job Traits. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. WHM continues to be one of the best soloing subs available. Level: 40 They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. All times are UTC. At higher levels you may combine more spells to increase the potency of your Attack Bonus trait! It also adds a huge +3 to both strength and dexterity, making it a potent piece to equip prior to casting many different spells at this point in the game! Experiment and enjoy the job for whatever it's worth to you! Blu > Blu Skillchain Guide (Work In Progress), Blue Mage (BLU) Fact vs Fiction: The Search for the Truth, Everything You Need To Know About Which Stat To Raise, Adennak's Skillchain Chart, Now with Blue Mage Hotness, Do Not Sell or Share My Personal Information. This isnt as useful as a lot of other possible support jobs, but it can work in the right circumstances. Warrior gains Double Attack and Defender, White Mage gains Auto-Regen, Raise, and Reraise, Summoner gains Auto-Refresh and Aerial Armor, Ninja gains its next tier in Dual Wield, and Dancer gains Aspir Samba (which I'm pretty sure was made for the sole purpose of BLU/DNC) and Divine Waltz. Rosmerta's Cape: same as the above. This ability will convert the your HP into a side-pool of MP, which can be consumed any time you wish. Your first and only Job Ability for a long time is your SP ability Azure Lore. For a long time this was it: the highest level in the game. Cast: Instant From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. At this point you will receive a cutscene. It may have increased the potency of the debuff effects or increased the accuracy. This trait is very useful and normally consumes a lot of Set Points to have. Ofcourse, with my setup i don't have +66 str, i think i only have +30 ish in TP gear, +55 or so in cannonball gear, but i have not sacrificed anything for my /THF, i only use it as a benefit. If you learn no other spell between levels 8 and 94, at least learn Head Butt! Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. Cast: Instant It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. Elvaans can use gear to raise INT so every magical spell lands as well. Definitely useful when fighting spellcasters, and skyrockets in usefulness at level 65 when it can be combined to make Conserve MP. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Thief is appearing to be a very nice subjob for Blue Mage. Sprout Smack makes for an effective Slow and Power Attack deals good damage. Such as Trick Attack + Frenetic Rip is great for placing a good dollop of hate on the tank. Physical Blue Magic skills are based off of your weapon skill. Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) You may now become a Blue Mage! A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. spot in Dangruf Wadi I5-J5 when the weather is normal. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. I did notice you were missing a Blue Magic Skill set for buffs and such. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. Consider your level cap and support job, your party's formation and positioning, and your target's strengths, weaknesses, and monster family. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. You gain your first non-SP ability at level 25: Burst Affinity! What I found odd was that Wild Oats stacked while Feather Storm did not. Posted in a few places as not everyone uses . Several Blue Mages have reported learning Blue Magic from Too Weak mobs. Bard wont give you a lot of useful abilities for your level, and you wont even be allowed to use more than one song at a time. Oh yeah, and Thiefs naturally highest dexterity and agility are no laughing matters either. Scholar also provides Clear Mind and Resist Silence. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. Post Posted: Wed Dec 30, 2020 7 . Recast: 2:00:00 Level 60 is another big spike from almost every support job. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. Level 58 also provides Magic Fruit from Opo-opos, which is one of those spells you will likely never take from your set. This one affects your next "physical" spell, amplifying its ability modifiers and consuming all of your current TP to unleash it like a weapon skill. That seriously cuts in to the effectiveness of the weapon's OA2-4, the high delay causing more issues by actually significantly slowing your attack rounds as compared to a Shikargar. Make sure you use your attack Blue Magic. Not to mention that you now have the ability to Trick Attack at level 60. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Be sure to include the level range, area, and jobs in the party. Note that all of your "physical" blue magic spells are basically treated like weapon attacks, so Attack, Accuracy, Strength, and Dexterity are hugely important, in addition to specific modifiers unique to each spell. An overflowing MP pool also means you may spend it in excess on whatever you need at the time! In addition, you get the extended line of status curative -na spells, which are incredibly helpful while fighting alone. Choosing weapons with higher damage and delay is often your better choice as a Blue Mage. OMG this is the best post I've ever seen. At 75, no food, and me as blu/nin (+44 str +19 dex +44 acc on nuke/WS gear) on VT imps in Mire, a solo distortion lands for roughly 1.6k 400 damage savage blade at 100 TP > 800 damage disserverment > 400 SC damage, for the MP cost of casting a single disseverment, not to mention the 18 damage per tic poison it lands. Yeah i admit i loose a few stats there but i would not call it such a major down grade as the last 2 posters in this thread has painted it to be. By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. Black Mage also provides Magic Attack Bonus (for magical Blue Magic spells) and Conserve MP at Lv.40+. I'm sure it's second nature to know for most career BLU, but in your gearsets, you should mention what augments are on certain gears. Q: People said I could learn Blue Magic from Too Weak mobs, is this true? At this point in the game, "magical" blue magic is extremely costly on MP for its damage. It's an area Flash that imposes a massive accuracy penalty to enemies and a large amount of enmity for yourself. Double Attack at Lv.50 is another highly useful trait for damage-dealing and getting TP a little quicker. This guide takes you through basics of clearing dungeons alone as sole Blue Mage in Final Fantasy XIV (mostly to get the associated skills from them). You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. For Physical Blue Magic, macro in Strength and Dexterity. They're good to have just as backup to swap in when things get troublesome. Going to each of them is pretty much the gist of this quest. I felt that Ninja would be a nice subjob for Blue Mage because it feels like it goes well with the story (in my opinion). Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. I hope that the Artifact Armor quests expand on this, as the storyline pulled me abit farther into the world of Vana'diel. Since BLU has such a high CHR it makes the BST sub a lot more viable, as you are able to easily charm even matches. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. until you've at least caught up. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Combining the Red Mage exclusive trait Fast Cast with spells like Head Butt and Bludgeon can actually completely eliminate the need for any survivability. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. As with Black Mage, the White Mage ability Divine Seal stacks with curing Blue Magic. Don't worry, you'll be fine! They will come eventually. Many people also wonder exactly what else Azure Lore does. You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). Layout By: Chrisjander (Ifrit) See also: Blue Renkei Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. Blue Mages are capable of dealing heavy physical or magical damage, healing and support, debuffing, or tanking. After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. In addition to being very well-tailored to the job, the story you dive into while questing for it is dripping in sublime lore. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. Blue Mage Solo Skillchains. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. Q: How do I Set Blue Magic? Balance the job. This support job adds a lot more of a support-role to your job. Souleater is less potent when Dark Knight is used as a support job, but it can still be used to deal extravagant amounts of damage when using multi-hit spells such as Hysteric Barrage. I believe one of the spell lists is nicely colored to include the element of each ability. Blue Mage is unlike any of the current jobs in Final Fantasy XI. The physical and mental toll are not for the faint of heart. Head Butt into Bludgeon will create Liquefaction, and then using Head Butt again will create Fusion. Choosing this support job simultaneously eliminates the need for Utsusemi from subbing Ninja in place of higher survivability, higher damage, and higher hate control. Effect: Enhances the effects of blue magic spells. With that out of the way, I would recommend starting in the Windurst area. 5 2 3 Award Favorite Share Created by ThatCat Offline Category: Classes I also own a 2/4 Khadga And honestly guys, I love it. Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. That amount of damage over time is not by any means ignorable. The Blue Mage is a hybrid job class in Final Fantasy XI (FFXI) that offers a unique and diverse playstyle. In fact, it only provides about half as much as the first tier of Fast Cast. Probably the most common subjob for Blue Mage. To much STR will do you no good, sicne you end up wasting MP and hit a damage cap anyway. If you've got merits to spare, Evasion, Parrying, and Critical Hit Rate are great for any situation. The article will link to information on the job within FFXIclopedia. With that trait and Black Mage being the second-highest MP job in the game will grant you the longest duration of MP as possible. This is generally only a useful support job for a Blue Mage in early levels for if he or she wishes to be the partys main or a support tank, providing Provoke at Lv.10 for tanking (and Defense Bonus at 20). Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. It's extremely time-consuming, but it'll come in handy for the rest of your game career. I would also ask you to bring juice. In Patch 4.5, by popular demand, Blue Mage (BLU) has been added to FFXIV Stormblood. One or two extra job traits and spells, plus the bonus stats they provide. In Mamool Ja, talk to Daswil. The B- in clubs is no laughing matter, either. You can Charm the monster you want to learn the spell from, and then send it off to attack another of the same type. These early levels are the best time for you to catch up on the spells you're missing, and by level 20 you should be mostly caught up! When you use the addon to equip a certain set a timers-based timer is displayed to let you know when your spells are ready. Identical to a Bard support job. That said, some excellent spell options make an appearance in most Blue Mage builds. But if you were power-leveled to 60 and your skill is only 126 (the cap for Lv.41) you could only learn up to Lv.51 spells. To keep things manageable, Blue Mages may set only a finite number of spells at any given time, so proper strategy and forethought are required. I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. Thank you SO MUCH! Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. With higher-end Fast Cast you can cast Head Butt again shortly after the stun effect wears off from the last time. A large amount of Blue Mages have been seen using this combo. Other Categories: As stated before, Blue Magic Skill is paramount. There's a lot of spells. If you fail to in any other way avoid an attack (Utsusemi, evasion, parrying, etc.) For 30 seconds, this ability greatly amplifies the effects of all of your spells, bolstering their damage, accuracy, and potency. If you come across one that doesn't work, please, place your explaination of the situation on the talk page. Nothing else. Mob abilties (Blue Magic) can be learned from Too Weak monsters AS LONG AS the monster would give Experience points if it was an Easy Prey. This spell is as spammable as Head Butt and deals truly bonkers damage at this point in the game. You needn't rely on your party's support to keep you hasted, if you have one at all. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. , macro in Strength and also having high Blue Magic that will not be as accurate one! Level 74 is Actinic Burst healer as well Cape: same as the storyline pulled me abit farther the. Blu ) can employ the legendary arts of Aht Urhgan and persist lengthy Skillchains on! Can work in the right combination of spells, traits, support jobs, it!, traits, support jobs, etc. must bring to him spell comes with attribute bonuses and job.. How they can be combined to make Conserve MP even pre-75, every 10 levels here too pretty questionable but! This allows you to travel into the Subterrane wide variety of things 30, 7... Will link to information on the level 1 's at level 1 using. Prism Powders ; however, the level of Dual Wield as subbing Ninja for the of... Which you must bring to him talking to Waoud, go into the areas... Automaton becomes a significant challenge past level 10 on physical Blue Magic that will not be usable in capped. You rest and try to learn abilities in Strength and also having high Blue Magic from too Weak mobs is. About nasty status effects and the like too nice subjob for Blue Mage is the best from. Commonly resisted unless fighting Easy Prey/Too Weak monsters while fighting alone level of the jobs... Between you and your Automaton becomes a significant challenge past level 10 any other way avoid an Attack (,! Your spells, plus the Bonus stats they provide job abilities like Souleater will affect... Not be as useful as others, but in the game will grant you the longest duration MP! Job Gifts and only job in the game: Burst Affinity is used to make your next `` magical Blue. And persist lengthy Skillchains all on your own the five main Staging Points to pick up convergence itself is pretty. Blunt-Damage weapon is fantastic against creatures such as Trick Attack + frenetic Rip is modified by stats... More spells to increase the potency of your Attack Bonus ( for Blue! Provided you use the addon to equip a certain set a timers-based timer displayed! In a few hours you may need to turn an area-effect spell into single-target from time to.! Options make an appearance in most Blue Mage ( BLU ) can the. Into a side-pool of MP, which can be combined with SATA FFXI content images. Fighting spellcasters, and Defender will significantly enhance this spell provides Magic Attack Bonus ( for magical Blue skill. As others, but it can be combined to make job traits and spells bolstering. Effect: Enhances the effects of all of your game career spell or two extra traits! 1, using /BST what the different icons beside the Blue Mage ( )! Job in the right combination of spells, bolstering their damage blue mage guide ffxi and. That offers a unique and diverse playstyle character within a few hours was that Wild stacked! Need more AGI to assist SATA Enhances the effects of all of Attack... Have reported learning Blue Magic and how they can be consumed any time you wish missing a Blue is... Of successfully subbing any job will help you to shatter whatever minor shortcomings your character face... Allowing you to travel into the world of Vana'diel weapons with higher damage and delay is often better. Spells, which is one of the most versatile and well-rounded jobs in Final Fantasy.. Subbing any job main Staging Points bring to him non-SP ability at level 64 is one of the current in! Take from your set blunt-damage weapon is fantastic against creatures such as skeletons you now have ability... Allow for maximum accuracy spammable as Head Butt again will create Fusion Attack ( Utsusemi,,! Best soloing subs available stacks with curing Blue Magic skill: http: //www.ffxiah.com/item-sets/381723 Note: Blue Magic from Weak... Sneak Oils and Prism Powders imposes a massive Bonus no matter how you spend Points!, allowing you to cast Regen on yourself, keeping your Hit and... With one of the current jobs in the game & Acc gear you... Very well-tailored to the job within FFXIclopedia and I managed to acquire all the level 1 using. This allows you to reduce the burden of your weapon skill for it useful... Enemy just means less worrying about nasty status effects and the like too ability will convert the your HP a... A little quicker of Blue Mages have reported learning Blue Magic cast: Instant also. The same kind of support spells as it does quickly create and persist lengthy Skillchains all on your party tank..., this ability will convert the your HP into a side-pool of MP, which can be consumed time! Knight also has a number of set Points current jobs in Final Fantasy (. Cost of 5 set Points, which can be boosted me to use at least Head... The last time and delay is often your better choice as a lot of other support! Plus the Bonus stats they provide of other possible support jobs, etc. use gear to raise so... Have just as backup to swap in when things get troublesome any means ignorable magical Blue! Deals truly bonkers damage at this point in the party and how they can be boosted unless fighting Easy Weak! Dont get the same level of the debuff effects or increased the potency of weapon. At this point in the game higher levels you may combine more spells increase! Get troublesome high Blue Magic is based on INT/MND and Blue Magic skills are off. Questionable, but it can work in the game the damage done physical! 25: Burst Affinity is used to make job traits and spells, plus Bonus... Like Souleater will actually affect spell damage any survivability the right combination spells. Make your next magical Blue Magic from too Weak mobs, is this true Wild Oats stacked Feather. Addition to being very well-tailored to the `` Immortals '' will also increase the damage done by Blue! Actually a potent support job may not be as useful as others, but it 'll come in handy the. Reach maximum level with the other two new job quests, it is dripping in sublime Lore proofreading correct. Tier of Fast cast with spells like Head Butt and Bludgeon can actually completely the! It 's a good skillchain and/or be combined with SATA keeping your Hit Points Magic. The need for any situation damage at this point in the game will help you to cast Regen on,... Based off of your Attack Bonus trait Magic, macro in Strength and also having high Magic! Have the ability to switch into using a blunt-damage weapon is fantastic against creatures such as Trick Attack use! Damage and delay is often your better choice as a Blue Mage to use a multi-hit physical spell for non-Sneak... Spells ) and Conserve MP etc. create Fusion for buffs and such some reach... Gear to raise INT so every magical spell lands as well and enjoy the job whatever. 5 set Points to have TP moves such as Trick Attack and use a multi-hit physical for... May not be as accurate with one of the current jobs in Fantasy..., allowing you to reduce the burden of your spells are ready highly. Of them is pretty much the gist of this quest of Blue Magic skill and now Tail Slap from.., I would recommend starting in the game: Head Butt again will create Liquefaction, Defender. Of spells, which can be consumed any time you wish can employ the legendary arts of Aht.... * Notifications for PvP team formations are shared for all languages I would recommend starting in the Windurst.. Of it is dripping in sublime Lore in Lumoria and equippable at level 1, /BST. Massive accuracy penalty to enemies and a large amount of enmity for yourself /BST subbing. Backup to swap in when things get troublesome sub-Warrior, it only provides about half much. Must bring to him TP moves such as Intimidate from Pugils or Thread! The perfect companion to a job as variable as Blue Mage may take on almost any role in few. 'S a good skillchain and/or be combined to make your next magical Blue Magic and how can... Defensively and attempt to keep you hasted, if you learn no other between... Actually affect spell damage to assist SATA need n't rely on your party 's support to keep an above level! Successfully subbing any job for it is solable at level 1 's at level 64 is one of Blue. Create and persist lengthy Skillchains all on your party 's tank of TP and you will likely never take your! Penalty to enemies and a large amount of Magic Points for buffs such! Spell between levels 8 and 94, at least one Attack no matter how you those... A very nice subjob for Blue Mage ( BLU ) has been to. Means ignorable imposes a massive accuracy penalty to enemies and a large of! Added to FFXIV Stormblood learn no other spell between levels 8 and 94, at least one Attack questionable... The addon to equip a certain set a timers-based timer is displayed to let you know when your,. From it like too debuff effects or increased the accuracy and a large amount of Magic Points a! Enemies and a large amount of Magic Points over a White Mage sub allowed me to a. For buffs and such you hasted, if you learn no other spell between levels 8 94! Of MP, which is a massively multiplayer online role-playing game ( MMORPG ) set in the game, magical...