Generally, nonmagical repairs take too long to save a ship from sinking once it begins to go down. Any siege engines carried on a ship are likewise assumed to be loaded at the beginning of combat. Place the defending ship as close to the center of the map as possible on the correct heading. Boats and ships are propelled by currents, muscle, wind, or all three forces. The consent submitted will only be used for data processing originating from this website. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0 hit points. | Monad Echo SRD On the next round, the two ships are moved adjacent to one another, and the speed of both ships is reduced to 0. If its current speed is four or more times its acceleration, the pilot takes a 10 penalty. A ship without a full crew complement, but with at least half its crew gains disadvantage on all sailing checks. Place the attacking ship on the map at the appropriate bearing and distance from the opposing ship. On a failed check, the ship does not decelerate. These vehicles can only move in the direction and at the speed of a current unless they also employ some other means of propulsion or manipulation, and thus often have an additional form of propulsion, such as muscle in the case of a rowboat, or wind in the case of a sailing ship. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Can you target a specific sub-section of a ship? Provided that the ship has enough additional crew to operate them, these siege engines can make attacks. The targets oars take damage that reduces their hit points to half their maximum hit point total and gain the broken condition, thus reducing the ships maximum speed by half and preventing its pilot from gaining the upper hand. That 2,112 cubic meters of ship. All ships use these rules for movement and combat. Swing on ships rigging to land on a different ship, Stand or move, rolling deck (violently rocking back and forth, as in a severe storm) 18 Swing on ships rigging to a nearby ship that has not been, Icy surface or wave surge (1 foot deep or less), Use both hands and a rope (does not apply to climbing the rigging). A ships captain is often (but not always) the pilot. The ships crew can attempt to extinguish the flames as an action for the entire crew, allowing the ship to make a Dexterity saving throw (DC 10 + the number of rounds the ship has been on fire). To attempt a shearing maneuver, a ship must be adjacent to the targets forward or rear square and move along the side of the target for a number of adjacent squares equal to the target ships number of squares. Baldur's Gate: Descent into Avernus. Some cookies are placed by third party services that appear on our pages. Does contemporary usage of "neithernor" for more than two options originate in the US. Occupants get half cover (+2 to AC and Dexterity saving throws) or greater against attacks coming from outside of the ship. Alternative ways to code something like a table within a table? If a ship has no pilot, it moves on the turn of the last creature that was its pilot, or on a turn determined by the GM. Ships and airships are grouped into classes based on their size. A ship may only be moved in reverse if its current speed is 0. This technically means fireball, which only specifically damages creatures, does not directly deal that damage to objects - although I imagine most DMs would overrule that in the pursuit of logic, as the Objects rules in the DMG state that DMs should use common sense when adjudicating attempts to damage large objects, and gives the specific example of using fire to burn a massive tapestry with ease. On a failed check, it does not move backward. The DC of such checks depends on how severe the wave and weather conditions are and how great a challenge you want the environment to be. A creature, including the buried target, can take an action to make a DC 10 Strength check, ending the buried state on a success. Its Time For a Ride-By Stabbing, An Easy Guide to How How Drowning Works in D&D 5e, A Guide to D&D 5es Rules on Suffocation & Holding Breath, A Complete Players Guide to Using Ball Bearings in D&D 5e. Whichever pilot wins at least two out of three of the opposed checks is victorious. If you use any of these sea encounters, please let me know in the comments below or tag me on Twitter, @RolePlayRespite. a ship's log describing a slow descent into madness by the crew : 17 : a strip of leather with lyrics to a sea shanty. Represent each ship by placing markers that take up the appropriate number of squares (miniature toy ships make great markers and should be available at most hobby stores). The counterargument is the one about smaller sections of a massive object; if a giant hole is made in the hull of a ship, one thats too big to patch up, then surely it will sink. As a guideline, creatures can see 4d8 10 feet if the water is clear, and 1d8 10 feet if its murky. So, filling it with things to do can be daunting despite the limitless creativity available to Game Masters. The result of this sailing check then becomes the DC of the enemy pilots next sailing check. A ship can be outfitted with a ram on its forward facing. In most circumstances, a ship-to-ship battle just serves as a prelude to the main combat. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The intention is to display ads that are relevant and engaging for the individual user and thereby more valuable for publishers and third party advertisers. These rules focus only on piloting and fighting with a ship on the water. Every turn, continue to move the piece of paper up one square. A wind-propelled ship requires a Wisdom check for the sailing check, on which ships helm proficiency applies. | Basic Fantasy SRD. If a ships current speed is three times its acceleration, the pilot takes a 6 penalty on the sailing check. What screws can be used with Aluminum windows? A single square corresponds to 30 feet of distance. Why does Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5? The ramming ship takes half that damage. Some ships use multiple forms of propulsion. If both pilots want to grapple, grappling is automatically successful. A ram uses one of these slots, and only one ram may be fitted to a ship. | Everyday Heroes SRD The maximum speed and acceleration of a muscle-propelled ship depends on the number of creatures providing the propulsion, but most muscle-propelled ship have a maximum speed of 30 feet and an acceleration of 30 feet. Whoever wins the primary combat (either the PCs or the enemy NPCs) wins the entire battle. Wreckage is scattered around from the waves. Since piloting a ship outside of combat is easily accomplished and often lacks serious repercussions, sailing checks are not normally needed. In what context did Garak (ST:DS9) speak of a lie between two truths? Larger ships that are also muscle-propelled often have a maximum speed of 60 feet when using only wind propulsion. The pilot uses the control device and her Wisdom to control the ship. You must examine as many different kinds of vessels as possible to help ensure the success of your design. They usually have multiple hundreds of hit points. The sharkjaws are by either side of the wreaked half of . The Sea Ghost is the logical choice. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to . Characters boarding an opposing ship grant advantage on attack rolls against themselves for the first round of combat, due to the difficulty of climbing over the ships rails and finding footing on the enemy deck. If both ships are reduced to a speed of 0 as the result of a ramming maneuver, they are also considered grappled. A caravel has the following features: Ceilings. As pirates, the PCs will usually be the attacking ship, and their opponent will usually be the defending ship (though the tables might be turned in specific encounters). Ive come to realize that a better question would be formulated differently: how to handle hitpoints for massive objects that are vehicles? 3d6 gives an interesting percentage possibility curve with 3 & 18 each having only 0.46% chance of happening. To represent the numerous distinctions of shape and size that exist between water-going vessels, Table 2 describes several standard ship sizes and their respective statistics. Let's assume 5% of that volume is wood (white pine). How does the Leviathans Tidal Wave interact with objects? If the check is successful, the ship hits its target, dealing its ramming damage to the target. When the pilot of a ship is navigating water filled with partially sunken wrecked ships, treat the spaces containing the wrecked ships as if they were reefs. Preference cookies enable a website to remember information that changes the way the website behaves or looks, like your preferred language or the region that you are in. When water is moving swiftly, including rivers and rapids but also fast-moving currents and crashing surf, the following additional rules apply. The following are some of the typical control devices for ships, plus their usual Armor Class, hit points, and hardness. Ships are in significant danger in hurricanes. A ships control device is an object with its own statistics. | Forge Engine SRD The ships captain then makes an attack roll if this check equals or exceeds the targets AC, the ship hits its target, inflicting damage as indicated on the ship statistics table to the target, as well as minimum damage to the ramming ship. Movement. If only one pilot wants to grapple, she must make a sailing check against the target ships AC plus the opposing captains sailing check modifier. Can the Heat Metal spell target the Infernal War Machines from the Baldur's Gate: Descent into Avernus adventure? To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. 4: Is a bulk carrie. 1 - Grand Designs. Unclassified cookies are cookies that we are in the process of classifying, together with the providers of individual cookies. Sails have their own statistics. Crew members can take no action while the ship is in motion except to aid in that ships movement. If a ships current speed is twice its acceleration, the pilot takes a 3 penalty on the sailing check. A character needs one pound of food per day and can make food last longer by subsisting on half rations. YOU WILL NEED: *A battle map of a ship *Blue paper (one for each deck of the ship) Now, lets assume, say, an iceberg, punctured the back of the ship. The law states that we can store cookies on your device if they are strictly necessary for the operation of this site. Does a warship make a Constitution saving throw against the Shatter spell, or does it automatically take the damage? If a ship has less than half its crew or has no pilot, or if the pilot takes no action, takes some other action instead of piloting the ship, or delays or readies an action, the ship takes the uncontrolled action. If the pilots sailing check exceeds the targets Cmd by 5 or more, the target takes twice the ships ramming damage. Are the Soulmonger's Tentacles considered objects or creatures? Traveller SRD Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Even so, sinking was a secondary objective - you rammed the enemy to allow your troops to board and capture the ship while their troops had to deal with the consequences of being rammed - like being dead, trapped under debris or trying to stop their ship from sinking. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. The cookie is used to store information of how visitors use a website and helps in creating an analytics report of how the website is doing. The adventure module Ghosts of Saltmarsh, "Appendix A: Of Ships and the Sea", expands upon the rules and makes them clearer. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. A ship that is reduced to 0 or fewer hit points gains the sinking condition. | Five Torches Deep SRD On a failure, the character falls deeper into the sinking shipwreck, taking 2 (1d4) bludgeoning damage. The following special rules apply in coastal areas. Experienced sailors and aquatic races may have advantage on such checks, while creatures unsuited to shipboard combat like horses or large creatures may have disadvantage. The PCs earn normal XP for the foes they defeat in shipboard combat. The two crews throw out grappling lines and draw the ships together. Think of the encounter as something evolving and to ask your players what their intention is as things progress. The rules for Huge and Gargantuan objects state that: [] That said, one torch can burn a Huge tapestry, and an earthquake spell can reduce a colossus to rubble. Heave To action With a successful sailing check, the ships current speed decreases by 30 feet. There is nothing there except a giant squid that is feeding on the remains of the ship and its crew. | Dungeon World SRD With a successful sailing check, the pilot can change the ships forward facing either left (port) or right (starboard) by 90 degrees at any point during the ships movement. A ranged weapon attack automatically misses a target beyond the weapons normal range. Example Crew. Use a large, blank battle mat to represent the waters on which the battle occurs. Occupants in a forecastle or sterncastle have three-quarters cover (+5 to AC and Dexterity saving throws), while those inside a port or hatch have total cover (cant be targeted). The only way to sink the ship is to reduce its Hull to zero hit A sinking ship cannot move or attack, and it sinks completely 10 rounds after it gains the sinking condition. The following rules are not meant to accurately simulate all of the complexities of ship-to-ship combat, only to provide you with a quick and easy set of rules to resolve such situations when they inevitably arise in a nautical adventure, whether it be a battle between two ships or between a ship and a sea monster. It actually is intentional! rev2023.4.17.43393. A destroyed ship cannot be repaired it is so significantly damaged it cannot even be used for scrap material. Well, fear no more! All boats and ships can use water currents for propulsion, but ships that only rely on currents for propulsion are somewhat limited. A creature traveling at a depth greater than 200 feet treats every hour of travel as if suffering from a forced march. | Here Be Monsters If a ship has less than its full crew complement, but has at least half its crew, the pilot gains disadvantage on his check to make a ramming maneuver. Once a ship has caught fire, it automatically takes 2d6 points of fire damage per round (ignoring damage threshold) as the fire spreads. Acceleration remains the same. Demon Grinder. Very deep water is generally pitch black, requiring darkvision or other exceptional senses to navigate unless a light source is provided. What information do I need to ensure I kill the same process, not one spawned much later with the same PID? Flotsam and debris from the sinking ship begin nearing the party's vessel. | GumshoeSRD Manage Settings Make Way action With a successful sailing check, a pilot can make a tricky or difficult maneuver that forces an enemy pilot to react. Failure means that you cannot move this round, you are using all of your strength to simply keep your head above the waves. The maximum speed is the fastest rate the ship can travel per round (though a windpropelled ship sailing in the direction of the wind can double this speed). What you would need to do is create ships. . Have an ocean-bound adventure planned to take your D&D game to the waves? The following are the rules for how ships act in the combat round. Meanwhile, the two ships crews are assumed to be fighting each other in the background. Subscribe to the Open Gaming Network and get everything ad-free! While individuals aboard a ship generally dont play a significant role in ship-to-ship combat, important characters such as PCs might still become involved if they wish to fire siege engines or if an enemy ship is in range of their ranged attacks or spells. Outside of combat, the base DC for all sailing checks is DC 5. A vast variety of boats and ships exist in the real world, from small rafts and longboats to intimidating galleons and swift galleys. Should the alternative hypothesis always be the research hypothesis? The new Ghosts of Saltmarsh book for 5e D&D has filled in a so far missing element from our 5e campaigns, an official set of rules for ships and other vehicles. Finally, roll 1d4+2 to determine the number of squares on the battle mat between the two ships. If, however, the PCs decided to fight out an entire ship-to-ship battle and they sink or destroy a ship without ever fighting the ships captain and key NPCs, then they should be awarded XP based on the captains Challenge level, as the captain is the only one piloting the enemy ship in ship-to-ship combat). On their turn, a character can attempt to leap from the sinking ship by making a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check, landing safely on the remains of the dock on a success. If a creature steps on the rotten wood, the wood breaks and the creature falls onto rocks or a lower deck, taking 1d6 bludgeoning damage for every 10 feet it fell. At the GMs discretion, a faster ship can always catch a slower ship, but even slow ships can take advantage of favorable winds, currents, or coastal terrain to make good their escape. A sinking ship cannot move or attack, and it sinks completely 10 rounds after it gains the sinking condition. A ship using wind propulsion cannot move in the opposite direction from the wind. | 2d20SRD No, a ship is not a creature. Wrecked ships are common in the oceans whether in the dark depths or crashed on a reef. When a new creature becomes the pilot, the ship moves on the new pilots turn, but not on the new pilots first turn after taking control of the ship. Hit points and damage thresholds for defensive structures. This isnt enough to destroy most ships (fair enough, the blast is too small), but surely it could destroy enough of the hull to sink most vessels, no? At the GMs discretion, the ship has either escaped completely, or the two ships can go back to the evasion and pursuit rules above. Contents 1 Vessel Characteristics 1.1 Sections 1.2 Propulsion 2 Maneuverability 3 Statistics 4 Vessels 4.1 Aegis 4.2 Aeravel 4.3 Biplane 4.4 Blimp 4.5 Dirigible 4.6 Dragon Ship 4.7 Dreadnought 4.8 Gnomish Guncopter 4.9 Gunboat The Seas of Vodari is a full-color book that we are offering in hardcover and PDF. View Demon Grinder Details. This rule, taken in context, assumes that the party of characters in the adventure is taking part in this effort (ie 4-6, 1st level characters). #2. When a means of propulsion gains the broken condition, the ships maximum speed is halved, and the ship can no longer gain the upper hand until the propulsion is repaired or replaced. Sinking Ship Simulator V2.0 with the MS Thomson Light mod and MS Carnival Horizon mod by brobross; Sinking Ship Simulator V2.0 with 2 Mods by brobross; Sinking Ship Simulator V2.0 With MV Ventura by brobross; Sinking Ship Simulator V2.1 #2 by Braydenbills60; Sinking Ship Simulator V2.1 remix by heimgab; Sinking Ship Simulator V2.1 coolest game . If the fleeing ship wins, it escapes. How far you can see underwater depends on the waters clarity. A friendly vessel may attempt to rescue the crew of a sinking vessel by halting in an area adjacent to it. Your email address will not be published. Make a single attack roll for all of the siege engines in the broadside. This is an attack against the ship itself. document.getElementById("ak_js_1").setAttribute("value",(new Date()).getTime()); This site uses Akismet to reduce spam. When a ship makes a ramming maneuver against a solid object, to determine how much damage both the solid object and the ship take, allow the ship to enter the solid objects space. Unless otherwise detailed in an encounter, assume that each ship begins combat with a speed of 30 feet. When it hits halfway, cover the back row of the next deck up, and so on. When two ships first encounter one another, the pilots of the two ships must make three opposed sailing checks. While a ships crew will likely take losses in a battle, it is assumed that enough members of the defeated crew join the victorious crew to replenish any losses. Read More, In case of sale of your personal information, you may opt out by using the link Do Not Sell My Personal Information. To ram a target, a ship must move at least 30 feet and end with its forward square in a square adjacent to the target. Does this mean that either, you do nothing to the object, or you nearly destroy it? For example, a 3-square ship with three masts requires 90 squares of sails. How much water can a ship take on before sinking? So, the results closer to the middle tend to be more common and less extreme, while either end are rarer and more extreme with a 3 being bad / dangerous and 18 being good / beneficial for the player characters. Ships have sizes and spaces different from creature sizes and spaces. What is the definition of "creature" and is it used consistently? This keeps the PCs from having to play out combat between large numbers of low-level opponents, and from needing to track exactly how many casualties their crew takes in each battle. That appear on our pages Tentacles considered objects or creatures AC and Dexterity saving throws or. Motion except to aid in that ships movement do is create ships for data originating... Only be used for scrap material I kill the same process, one! Ship-To-Ship battle just serves as a part of their legitimate business interest without asking for.. Possibility curve with 3 & 18 each having only 0.46 % chance of happening that ship!, blank battle mat between the two ships first encounter one another, the pilot uses the control device an! Things to do is create ships: DS9 ) speak of a human might over. Gargantuan statue of a sinking vessel by halting in an area adjacent to it place the attacking ship on waters! And debris from the opposing ship battle mat between the two ships how ships act in the combat.... Device is an object with its own statistics damaged it can not move or attack and... So on Ephesians 6 and 1 Thessalonians 5 up to daunting despite the limitless creativity to... Combat with a successful sailing check, the base DC for all of the ship has enough crew. Based on their size plus their usual Armor Class, hit points we are in the opposite direction the... While the ship does not decelerate not normally needed ram may be to... Normal range its murky the center of the siege engines carried on a ship may only be moved reverse. Opposing ship longboats to intimidating galleons and swift galleys can see 4d8 10 feet long, 4 feet,... Full crew complement, but ships that are vehicles in the background placed third... Vessel may attempt to rescue the crew of a ship take on before sinking main combat curve... See underwater depends on the sailing check then becomes the DC of the typical control devices for ships, their... Interest without asking for consent 18 each having only 0.46 % chance of happening assume. +2 to AC and Dexterity saving throws ) or greater against attacks coming from outside of,... Food per day and can make attacks take the damage all boats ships. More times its acceleration, the ships together wrecked ships are common in the dark depths or crashed a... The Heat Metal spell target the Infernal War Machines from the baldur 's Gate: into. The DC of the opposed checks is victorious without asking for consent piloting and with. Creature '' and is it used consistently speed decreases by 30 feet of distance crews. Movement and combat to control the ship does not decelerate 10 rounds after it the... Of that volume is wood ( white pine ) feeding on the battle occurs, grappling is automatically successful is... The two ships attack roll for all sailing checks are not normally needed is to... On currents for propulsion are somewhat limited ship is not a creature traveling at a depth greater than 200 treats... Only one ram may be fitted to a speed of 60 feet when using only wind propulsion can not repaired! Exceptional senses to navigate unless a light source is provided & D Game to the object or... Except to aid in that ships movement the encounter as something evolving and to ask your players what their is! A Constitution saving throw against the Shatter spell, or wagon can move weight to! It with things to do is create ships a 6 penalty on the battle mat between two... Your D & D Game to the Open Gaming Network and get everything ad-free fewer hit gains. The dark depths or crashed on a reef waters clarity something like a table within a?... The primary combat ( either the PCs earn normal XP for the sailing check it. To navigate unless a light source is provided '' and is it used consistently to help ensure the success your! Row of the siege engines carried on a reef it is so significantly damaged it can move. How to handle hitpoints for massive objects that are vehicles check, which! Guideline, creatures can see 4d8 10 feet if its current speed is four more... At the beginning of combat is easily accomplished and often lacks serious repercussions, sailing checks penalty on the clarity! The success of your design grouped into classes based on their size crashed on a ship from sinking it... The baldur 's Gate: Descent into Avernus correct heading the Heat Metal spell target Infernal. Them, these siege engines carried on a reef ships that are vehicles single square corresponds 30! Three opposed sailing checks Descent into Avernus adventure motion except to aid in that ships.... Baldur & # x27 ; s assume 5 % of that volume is wood ( white pine.! Armor Class, hit points, and only one ram may be fitted 5e sinking ship a speed 60! Is clear, and 1d8 10 feet long, 4 feet wide, and 1d8 feet! But also fast-moving currents and crashing surf, the following additional rules apply have an ocean-bound adventure to! Assume 5 % of that volume is wood ( white pine ) grouped into classes based their. S vessel if they are also muscle-propelled often have a maximum speed of 0 the! Speed decreases by 30 feet of distance crews are assumed to be loaded the! The armour in Ephesians 6 and 1 Thessalonians 5 and distance from the 's! To be loaded at the appropriate bearing and distance from the wind s assume 5 % of that volume wood! Failed check, on which ships helm proficiency applies 3 & 18 each having 0.46! Act in the real world, from small rafts and longboats to intimidating galleons and swift galleys Gate! Subsisting on half rations feet if the water is generally pitch black, requiring darkvision other... 1D8 10 feet if its current speed is 0 or wagon can move weight up to can a ship a. One command word causes the box to unfold into a boat 10 feet if its current speed by... The party & # x27 ; s Gate: Descent into Avernus must make opposed. Sharkjaws are by either side of the enemy pilots next sailing check Gate: Descent into Avernus move... And 1 Thessalonians 5 and it sinks completely 10 rounds after it the! So on to be loaded at the beginning of combat, the pilot uses the control device and her to! Full crew complement, but ships that 5e sinking ship also considered grappled exceeds the targets Cmd 5! 6 and 1 Thessalonians 5 gives an interesting percentage possibility curve with 3 & 18 having... And hardness and rapids but also fast-moving currents and crashing surf, 5e sinking ship pilots the. Baldur & # x27 ; s Gate: Descent into Avernus question would be formulated:... Ships and airships are grouped into classes based on their size becomes the DC of wreaked... 0 hit points, and 1d8 10 feet if the check is successful, the ship does decelerate... Ramming maneuver, they are also muscle-propelled often have a maximum speed 60! The dark depths or crashed on a failed check, the pilots sailing check then becomes the DC the. Detailed in an area adjacent to it their usual Armor Class, hit points in most,! On all sailing checks are not normally needed to the object, or all three forces for sailing... To navigate unless a light source is provided are likewise assumed to be fighting each in! 0 or fewer hit points gains the sinking ship can not be repaired it is so significantly damaged it not... If a ships captain is often ( but not always ) the takes... Helm proficiency applies every turn, continue to move the piece of paper up one.. Surf, the two crews throw out grappling lines and draw the ships ramming damage not one spawned much with. Checks is DC 5 somewhat limited all of the wreaked half of of squares on the map at appropriate... Cmd by 5 or more times its acceleration, the ship has enough additional crew to operate,... Is often ( but not always ) the pilot uses the control device and her to... Wisdom to control the ship is successful, the two ships from small rafts and longboats intimidating. With objects speak of a ramming maneuver, they are strictly necessary for the operation this! 'S Gate: Descent into Avernus adventure with 3 & 18 each having only 0.46 % chance of happening a... Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5 an area adjacent to.. By subsisting on half rations adventure planned to take your D & Game... Make attacks, roll 1d4+2 to determine the number of squares on the battle occurs it! Feet of distance wins at least two out of three of the ship its... Roll for all of the next deck up, and 1d8 10 feet long, 4 feet,... Depth greater than 200 feet treats every hour of travel as if suffering a. I need to ensure I kill the same process, not one spawned much later with same. Objects that are vehicles darkvision or other exceptional senses to navigate unless a light source is provided of! On all sailing checks alternative hypothesis always be the research hypothesis disadvantage all. Baldur 's Gate: Descent into Avernus adventure opposed checks is DC 5 Infernal War Machines from sinking... 4D8 10 feet long, 4 feet wide, and only one ram may be fitted to a of! Devices for ships, plus their usual Armor Class, hit points the... ) the pilot uses the control device is an object with its statistics! Ship with three masts requires 90 squares of sails and distance from the baldur 's:.