At level 18 when targeting a creature with a spell that forces them to make a Wisdom saving throw you can choose to loose angry spirits along with the spell. Centaur 5e Traits Ability Score Increase: +2 STR, +1 WIS is a fairly rare ability score, but it isn't necessarily a sought after one. Supplementals (3.5) Diopsid. Once per long rest, you can use an action to regain one of your expended Primal Magic spell slots. 2. Are you from a family of shamans? innately cast the following spells, requiring no Sheet creator documentation is available. It stands over 9 feet tall. You can cast the 'enlarge' version of enlarge/reduce as a bonus action, targeting only yourself, without expending a spell slot. They bless Shamans with mystic healing magic. D. Damn the Man, Save the Music. Once you cast enlarge/reduce in this way, you must finish a short or long rest before you can cast it in this way again. | Here Be Monsters From my experience, orc women are just as dangerous as orc men, and both are equally prepared to die in blood and pain to further the orc cause. You gain proficiency with medium armor and all martial weapons. Armor: Light armor, medium armor, shields This feature can be used once. [/b] The ogres innate spellcasting ability is Charisma (spell save DC 12). You gain an Adaptation of your choice from the list below. Male Ogre Shaman - Pathfinder PFRPG DND D&D 3.5 5E 5th ed d20 fantasy. The DM gives tells you if the creature is: weak (CR 0 to 1), average (CR 2 to 4), strong (CR 5 to 9), powerful (CR 10 to 15), fearsome (CR 15 to 20), terrifying (CR 21 to 26), monstrous (CR 27 to 30). The ogre has advantage on saving throws against spells and other magical effects. At 3rd Level, you have a totem that serves as a mortuary tablet, where your spirits can reside. | Five Torches Deep SRD You gain resistance to acid and poison damage, and you have advantage on saving throws to resist being poisoned. Your understanding of the spirit world allows you to conjure and bind greater primal spirits to one of your Totems. A cold wind came over the hobgoblin camp as the half-orc walked into their midst. When you are reduced to 0 hit points but not killed outright, you can expend one of your Hit Dice to drop to 1 hit point instead of falling to 0. First, make Wisdom your highest ability score followed by your Constitution. Your walking speed increases by 5 feet. If you have two free hands, the d6 becomes a d8. Until the spell ends, it becomes semi-incorporeal and can move through other creatures and objects as if they were difficult terrain. Creature Tokens - Pack 10. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They are the bridge that connects the material world and the ethereal world. Prerequisite: 7th level Shaman You bind a spirit of the Wild Hunt that enhances your ferocity. Make a melee spell attack against a creature within your reach. DnD. As normal, you can't increase one of your ability scores above 20 using this feature. You are always under the effect of speak with animals while you are conscious. Or were you the one to find the shaman and ask to be trained? Once per turn, you can grant yourself advantage on an attack roll if your target is within 5 feet of one of your allies. And you can spend spell slots to increase this damage. Especially if it pretended to be stupid so it could cause itself to be underestimated a bit. | OGN Articles When you take damage of a type that you resist, you can use Totemic Assault as a reaction, targeting your attacker. Consider the Circlet of Intellect; an Ogre attuned toone has an Intelligence of 19. Prerequisite: 9th level Shaman You bind a fey spirit which you can call to your aid. On a successful save, the creature takes half as much damage and isn't pushed. An ogre shaman never retreats. Often raised by, or closely with, wild beasts, Shamans known as Wild Hearts develop an intense spiritual connection with the wild. (Optional Rule: the Shaman must have collected the spirit of the animal you wish to channel. Starting at 5th level, at the end of a long rest, you can replace a Totem you know with another Totem of your choice. Serving as the guardians of sacred groves and places of great spiritual power, Spirit Warriors draw on the power of ancient spirits to enhance their physical form. You bind a minor spirit of darkness that grants you enhanced sight in the shadows. As a totem of elements, at 3rd level, you learn to channel the spirits of the elements into totems. So just finished my first session of Horde of The Dragon Queen. Once you reach the Shaman levels in your Greater Totem Spirit's description, you can cast that spell once, at its lowest level, without expending a spell slot. This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. Go, get 'em! TRAITS. While you are transformed, you use the Great Beast stat block on the next page. On a failed save, creatures take 2d8 necrotic damage and cannot regain hit points until the start of your next turn. Ogres are hulking giants notorious for their quick tempers. That means ogres are either smart enough to undertake smithing, leatherwork and tailoring skills OR theyre smart enough to use money to pay someone to make them such things. When you fail a saving throw, you can choose to re-roll, possibly turning a failure into a success. You gain resistance to all bludgeoning, piercing, and slashing damage from non-silvered attacks. As an action you allow your connection to the ethereal plane guide your senses to these creatures. Goblin Shamans wear a cape made of dark fur, a crown-like headgear and carry the staff Favored Flower. These hit points last until the end of the possession. It uses your proficiency bonus (PB) in several places. For the duration of your transformation the following rules apply: Your Great Beast form lasts for 1 hour. Most ogres are bald and only rarely have facial hair. This name generator will give you 10 names which will generally fit orcs of the Dungeons & Dragons universe. As Shamans are so connected with the spirit realm, they may seem otherworldly and have difficulty with more practical day-to-day aspects of society, for example they may confuse the past with the present or refer to people using their ancestor's names. You prepare the list of shaman spells that are available for you to cast, choosing from the shaman spell list below. You can temporarily unleash the primal spirits bound within your Totems to assault your foes. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. 10th-level Witch Doctor feature Your spirit is invigorated by the binding of Totems to your allies. At 1st level, you can cast the "Find Familiar" spell as a ritual. This spirit siphons the life force of other creatures to restore you. They have an AC of 12 and hit points equal to 5 + shaman level. As you draw your magic from your understanding of primal spirits, Wisdom is your spellcasting ability for your Shaman spells. Working in tandem with spirits of life, Witch Doctors heal the wounded and grant their allies mystical abilities. It hits the first person it runs into. Level Spell Name Component; 0: Booming Blade: Melee weapon, 1sp: 0: Dancing Lights: Bit of Phosphorus: 0: Dancing Lights: Bit of Wytchwood: 0: Dancing Lights: Maybe it doesn't bother you, but for others, it's a time-consuming process they'd like to skip. The ogre can innately cast the following spells, requiring no material components: At will: light, mold earth, create bonfire AC: 11 HP: 59 CR: 2 Size: L Harvesting Loot Hoard Carrying Trinkets Meat Ogre Harvesting Table Instructions: Because this creature is an Giant, the player should roll a Medicine Check using the DCs in the table below. As a bonus action, you can enter a possessed state, gaining the following benefits for 1 minute: Once you use this feature you must finish a short or long rest before you can use it again. 3rd-level Witch Doctor feature You can channel spirits of abundance and life to heal others. With a bonus action you activate this form that lasts for 1 minute. You gain a swimming speed equal to your walking speed, and while you are underwater you can take the Dash action as a bonus action, and you can hold your breath for up to 1 hour. Javelin. Prerequisite: 15th level Shaman You bind a powerful spirit of elemental air which propels you through the air. To pass judgment on the ones who destroy nature? Gool Heart Conquerer. Bite. When you use your action to make an attack from your possessing spirit it appears as a spectral apparition of the attack, and while you deal the damage type and dice of the attack, you still use your weapon on the attack, so, if you use a ranged weapon, like a bow, you can still make any attack from your spirit, like a bite attack. In an instant, the spirit had enveloped the dragon, temporarily sapping its strength. Adventure Hooks: Ogres. 1. Goblin Shaman is an enemy in Dragon's Dogma: Dark Arisen. The Great Beast counts as one size larger when determining creatures it can grapple, and the weight it can move or lift. As an action, you can exude noxious gas and force creatures within 15 feet to make a Constitution saving throw. Ogres were one of the last races of Draenor's giants. 3rd-level Wild Heart feature Your time spent in the wild has given you bestial qualities. Look up D&D 5th edition monsters by different criteria, including role. Half-Ogre - Monster Stat Block Dungeons & Dragons - DnD 5e Half-Ogre [ Demi-ogre ] Large giant, any chaotic alignment Armor Class 12 (hide armor) Hit Points 30 (4d10 + 8) Speed 30 ft. STR 17 (+3) DEX 10 (+0) CON 14 (+2) INT 7 (-2) WIS 9 (-1) CHA 10 (+0) Senses darkvision 60 ft., passive Perception 9 Languages Common, Giant Challenge 1 (200 XP) You can expend one of your Primal Magic spell slots to cast animate dead, without providing the normal material components required for this spell. A single man stood and thrust his spear toward the terrifying wyrm, but before the dragon could deflect the blow, the elf unleashed a powerful spirit from within one of her Totems. Press J/K to navigate. You gain resistance to all damage from spells. I'm not even sure how a barbarian could work as a shaman. Prerequisite: 5th level Shaman, Mind Sacred Focus You bind a spirit of secret knowledge that grants you the ability to peer into the minds of others. You then revert to your normal form unless you expend another Primal Magic slot to extend the duration of your transformation. Ogres, while stereotypically brutish and dumb, do come in a wide variety of types. The kobold slaps the ogre howdah whose howdah the kobold is inside of with a long leather paddle, urging the ogre to move. With another action you can increase your focus and learn 2 things: You can use this feature once per short or long rest. Please enable JavaScript to get the best experience from this site. Until the end of your next long rest, you are resistant to that damage. Started part way where we were lv 4 and turned 5 and I beat an ogre and got him to work for me. Skills: Choose two from Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival. | True20 SRD For 1 hour your allies, who activated their totems, can see into the ethereal plane just like you. Unicorn icon by Delapouite under CC BY 3.0. The only type of orc respected despite their relative lack of physical strength, shamans more than make up for their shortcomings with a crude, yet effective, control over the magical arts. These traits last for the duration of that transformation. Resistant to most magick . Targets can make a Charisma saving throw at the end of each of their turns, ending the effect on a successful save. The orc has the following cleric spells prepared: Cantrips (at-will): guidance, resistance, thaumaturgy 1st level (4 slots): bless, command 2nd level (2 slots): augury, spiritual weapon (spear) Actions Spear. By continuing to use our site, you consent to our use of cookies. Armor Class 14 (hide armor)Hit Points 55 (10d8 + 10)Speed 30 ft. Bral, a giant green ogre who looks like Shrek. When you cast this spell using a spell slot of 2nd-level or higher, the damage increases by 1d8 for each slot level above 1st. The description does mention they do make loincloths and necklaces from whatever's left of their victims, and that really being about it. You can create a dice macro by putting square brackets [] around it. one target. What do you use your powers for? They can probably make their own weapons for the purposes of smashing things better, but its less sophisticated ironwork and more driving whatevers sharp and pokey through a big stick. When the Great Beast moves at least 20 feet in a straight line toward a target and hits it with a Maul attack it deals an extra 1d6 damage. He was named He Who Never Sleeps for he was said to never tire, and symbolized with an ever-open eye to represent the orc belief that he watched over them all, judging the worth of each and every one of their kind. As normal, you can't increase an ability score above 20 using this feature. You can also gain some benefits after communing with nature for 1 minute. After expending all uses of this feature, you regain uses by taking a long rest. The great dragon had all but decimated the battalion of guards that had come to defend their home. Update your cookie preferences. Languages Common, Giant Page 4 - Izzy - Mwonvuli Recluse | Gods and Monsters SRD [/b] The ogre has advantage on saving throws against spells and other magical effects. Here is the biggest selection of DnD names for orcs, with epithets. | PF2 SRD There is an intelligent ogre, his name is Shrek. Wisdom is your spellcasting ability for your shaman spells, since the power of your magic comes from your connection with the spirits. Prerequisite: 7th level Shaman You bind a spirit of elemental water which allows your body to flow like ooze. Each creature within 15 feet of the ogre must make a DC 12 Constitution . Ability Score Minimum. That is why there are so few shamans in cities and other places where civilization has uprooted it. Senses darkvision 60 ft. Str 16 (+3) Dex 11 (+0) Con 14 (+2) Int 11 (+0) Wis 11 (+0) Cha 12 (+1) Alignment chaotic evil. You learn additional Totems as you gain Shaman levels, as shown in the Bound Totems column of the Shaman Table on the page above. Below is the list of Greater Totem Spirits available for Shamans to choose from starting when they reach 11th level. | Cairn SRD They are trained to recognize the spirits that dwell in every living thing and use this spiritual sight to protect those they love from sinister spirits who seek to destroy all life. You can also bind Totems to your allies, allowing them to make use of their mystical power. blade ward chill touch control flames* create bonfire* frostbite* guidance gust* magic stone* mold earth* otherworldly grasp S poison spray produce flame primal savagery shape water* shillelagh spare the dying seance S thaumaturgy thorn whip thunderclap* toll the dead**, absorb elements* animal friendship (ritual) armor of agathys bane beast bond* bless cause fear* caustic brew** ceremony (ritual)* command cure wounds detect evil and good dissonant whispers entangle expeditious retreat false life find familiar (ritual) fog cloud ghastly flight S heroism hex inflict wounds longstrider protection from evil & good sanctuary shield of faith sleep witch bolt, aid alter self augury (ritual) barkskin blur continual flame darkness dust devil* earthbind* enhance ability flame blade gentle repose (ritual) gust of wind heat metal locate animals or plants (ritual) misty step moonbeam pass without trace protection from poison spike growth totemic cowl S warding wind*, clairvoyance daylight dire wail S dispel magic elemental weapon feign death (ritual) gaseous form haste life transference* meld into stone (ritual) nondetection plant growth protection from energy remove curse sleet storm slow speak with dead spectral passage S spirit guardians stinking cloud thunder step* tidal wave* tiny hut (ritual) wall of sand* wall of water* wind wall, arcane eye banishment control water divination (ritual) elemental bane* faithful hound fire shield freedom of movement giant insect grasping vine guardian of nature* ice storm sickening radiance* stoneskin watery sphere*, anitlife shell awaken cloudkill commune with nature (ritual) dawn* dispel evil and good dream far step maelstrom* planar binding reincarnate scrying skill empowerment* spiritual sundering S wrath of nature*. You can use another bonus action to cause the claws to disappear. I would actually spin it that the spikes in the club are just short swords or iron fence spikes that got stuck in the club from all the smashing it does. Page 1 - Dan Scott - Oath of the Ancient Wood So long as you are touching the ground, you gain tremorsense out to a radius of 30 feet, allowing you to sense anything touching the ground. For example, if you choose the Greater Spirit of the Sun at 11th level, you can cast sunbeam once per long rest. | Forge Engine SRD The Great Beast has advantage on Wisdom (Perception) or Wisdom (Survival) checks that rely on its hearing or smell. Keeps a distance.An ogre shaman attacks from a distance. At the end of each long rest, choose either acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder. At the end of a long rest, you can bind one of your Bound Totems to a willing creature you touch, losing the Totem abilities for yourself. 6th-level Wild Heart feature When you are in Great Beast form and you take the Bite or Maul action, you can make one additional Bite or Maul attack as part of that action. The shaman's magic comes from the spirits around them, they take the energy of the spirits and turn it into pure magic, creating a spell on the spot. Ogre Mage - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! This site may earn affiliate commissions from the links on this page. Expanded Options for the Shaman Class, including more Totems, Greater Totems, and Spiritualities can be Found Here! The ogre can innately cast the following spells, requiring no material components:At will: light, mold earth, create bonfire1/day each: earth tremor, enhance ability, fog cloud, color spray [b]Thick Hide. Melee Weapon Attack: +5 to hit, reach 5ft., You can use this ability a number of times equal to your Wisdom modifier. Any equipment you are wearing or carrying merges into your Great Beast form. This damage bonus increases as you gain Shaman levels; at 6th level (1d8), 11th level (1d10), and 17th level (1d12). Below is the list of spells available to the Shaman. 147. The afflicted creature can repeat the saving throw as an action on its turn, ending the effect on a success. Moreover, you can cast a Shaman cantrip you know, or use Totemic Assault in place of one of your attacks. You need to be logged in to edit monsters. Starting at 9th level, you can see in magical darkness. Feature once per long rest 7th level Shaman you bind a spirit of darkness that grants you enhanced sight the... Of the possession can create a dice macro by putting square brackets [ ] it... Quick tempers a successful save, creatures take 2d8 necrotic damage and n't! 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Take 2d8 necrotic damage and can move or lift as the half-orc into... Great Beast form with nature for 1 hour your allies, allowing them to make of. Your ability scores above 20 using this feature allow your connection to the ethereal plane just like.... Had come to defend their home the complete section 15 entry - see the full license for this.. Air which propels you through the air 1st level, you ca n't increase one of the Dungeons & ;! Can repeat the saving throw at the end of your expended primal Magic slot to extend the duration that!, Shamans known as Wild Hearts develop an intense spiritual connection with the Wild that. In the shadows all uses of this feature an action, targeting yourself... To restore you bound within your reach a crown-like headgear and carry the staff Favored Flower they make! Or use Totemic assault in place of one of your attacks primal spirits bound within Totems! Its turn, ending the effect on a successful save, creatures take 2d8 damage...