Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Does not stack with other command skills that have similar effect. There are currently 27 Meowfficers. Increases this ship's DMG dealt to DDs by 4% (10%). When enemy plane is shot down, increases own Firepower and Anti-Air stat by 5% (15%) for 8s (effect does not stack). When sortied with Thatcher, Aulick, Foote, Spence, or a DD with. When this ship's airstrike has finished loading: launches 1 additional randomly chosen airstrike consisting of Ryuusei, Suisei, or Saiun squadrons, with a, When this ship's airstrike has finished loading: launches 2 additional randomly chosen airstrikes consisting of Ryuusei, Suisei, or Saiun squadrons, with a 10% (25%) chance to launch the remaining squadron not chosen. Decreases the duration of Burns inflicted on this ship by 3s. During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun; every 5 times she fires this Secondary Gun: launches a Lv.1 (Lv.10) special torpedo barrage (barrage DMG is based on the skill's level); the 8th time she fires this Secondary Gun: increases this ship's FP and TRP by 5% (15%). Contents 1 Formation 1.1 Experience 2 Cat Lodge 2.1 Crafting 2.2 Advancement 2.2.1 Strengthening 2.2.2 Stats 2.2.3 Skills 2.2.4 Abilities (Talent) At the start of the battle, and every 30s after that: deploys a shield that lasts 20s and can block up to 5 enemy torpedoes. Additionally, reduces Light Cruisers' and Destroyers' gun and torpedo damage dealt to Hatakaze by 1% (10%). This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. Has incredible synergy with Lime, the other Royal Navy SSR cat. At the start of the battle: fires a special barrage and spawns Snezhinka, a summon which fights for 20 (50)s and inflicts a 5% aircraft DMG taken debuff to all enemies it hits 10 times (its DMG dealt and active duration is based on the skill's level). When firing main gun, 5% chance to increase own Evasion stat by 16% (40%) and decrease air damage taken by 16% (40%) for 8s. Once the effect ends: increases own Evasion by 20% (40%) for 3s. Every 15s: 20% (50%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level). While alive in fleet, decreases the Evasion Rate of all enemy Destroyers and Light Cruisers by 10% (20%). After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by 3.5% (8%) until the end of the battle (can be stacked 2 times). Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. If equipped with an HE or SAP Main Gun: increases own damage dealt with Main Gun by 4.5% (12%) but loses the ability to ignite enemies. Increases damage dealt by armor-piercing shots by 15% (25%). When firing main gun: 30% (60%) chance to increase damage dealt by all Battleships/Battlecruisers by 5% (20%) for 8s. Increases this ship's FP, AA, and EVA by 4.5% (12%). Increase this ship's critical damage by 15% (25%). Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. Every 30s after the battle starts: deploys 2 rotating shields (last 5 (15)s; can block up to 10 enemy shells). When this ship finishes loading an airstrike, launch a special SB2C Helldiver barrage (barrage damage scales with skill level). 5s after the first time own Main Gun is fired during battle: increases own Firepower by 5% (15%), increases own damage dealt to enemy CLs by 10% (20%), and decreases own Torpedo stat to 0 for the rest of the battle. Both ships are healed by 3.5% (8%) of their maximum HP. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. This buff may be stacked up to 3 times. Three seconds after the start of the battle, fire a special barrage (damage based on skill level), and deploy a smokescreen that lasts for 5s. Once per battle, when this ship's HP falls below 50% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 20% (50%) until the battle ends. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun (DMG is based on the skill's level and this ship's AA stat). If sortied as the lead vanguard ship, increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%). Every 15s: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level; if this effect fails to activate, this ship instead restores 3% of her max HP). If the third slot is equipped with a dive bomber, decrease the load time of this ship's first airstrike by 20% (50%). 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. Every 10 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special missile barrage using the Buster Borr, and deploys a smokescreen that lasts 5s (DMG is based on the skill's level). When this ship fires her Main Guns: 30% (50%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8%) for 10s. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. Additionally, this skill has a 50% chance to heal this ship for 3% HP when activated. When the battle starts, if this ship is NOT your Flagship OR your Airspace Control status is not Air Incapability or Air Denial: reduces this ship's DMG taken by 10% (30%) in that battle. When this buff wears off, 40% (70%) chance to launch a TBF Avenger plane barrage (barrage damage scales with skill level). When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. : Type 1 Armor Piercing Shell increases a ship's Main Gun critical damage by 25% when equipped). based on Support stat (actually Tactics?). This buff does not apply to the airstrike that triggered it. Every 18s after the start of the battle: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Enemies hit by this attack suffer a minus 5% SPD debuff and take 1% (10%) more DMG from this ship for 10s. So the effects will be better if you use ship girls with high stats to begin with. 5s after the battle starts, and every 30s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every shipgirl possesses their own set of Skills, which provide extra abilities, attacks, or various beneficial buffs in combat. Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). Increases this ship's DMG dealt to Submarines by 5.0% (20.0%), but increases her DMG taken from Submarines by 5.0%. Every 20s: 20% (40%) chance to release a powerful barrage (damage depends on skill level). When surfacing due to running out of oxygen and when leaving battle: fires a torpedo barrage, damage scales with skill level; If sortied with, When this ship fires its Torpedoes: 15% (30%) chance to launch a second wave of Torpedoes. If equipped with the. This is therefore generally not advised. So, if you have any queries or suggestion, feel free to mention in the comment box. Enemies hit by this special barrage are given the Ashen Mark debuff for 5s, increasing their cannon DMG taken by 4%. Further increases this ship's TRP by 5% (15%) and increases your Vanguard's Torpedo Crit Rate by 5% (15%). While equipped as Staff Cat, increase Reload of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. While equipped as Staff Cat, when escort fleet contains only one ship and is a DD, increase Torpedo of that DD in the equipped fleet by a large amount based on Command stat. When a ship in your Vanguard rams into an enemy: decreases that ship's DMG taken by 15% (25%) and increases your Vanguard's FP and ACC by 1% (10%) for 10s (does not stack; repeat activations only refresh the buff's duration). Every 20s, 50% (80%) chance to release a powerful barrage, while increasing own critical damage dealt by 30% (50%) and reducing aviation damage taken by the Escort Fleet by 10% (30%) for 10s. While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). [Operation Siren] Skills can be trained anytime regardless if the ship in question in battle or in a commission and a skill book will be consumed. While equipped as Staff Cat, increase Evasion of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Start the battle with one airstrike pre-loaded. When this ship fires her Main Guns: 70% (100%) chance to fire an improved forward-facing special barrage (damage is based the skill' level), and increase Reload by 20% (40%) for all ships in the Main Fleet for 8s. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). Whenever ANOTHER fleet in the same sortie engages in battle, if this ship is afloat, fire a special barrage 20s into the start of that battle (damage scales with skill level). that might help you quickly pick a cat for your fleet. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. Increases this ship's Crit Rate by 1% (10%). If this ship has any piece of. Prioritizes throwing flare at the enemy closest to this ship. Every 20s: executes a Lv.1 (Lv.10) special sword and meteor attack (DMG is based on the skill's level). If you have any questions, you can find us on Azur Lane Homeless Shelter Discord. While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a small amount based on Support stat. The Azur Lane tier list is completely based on my research and experience with the game. [Operation Siren] Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! When the battle starts: increases this ship's FP by 1% (10%) and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. Upgrades All Out Assault III / Torpedo efficiency +10%. (This skill has a 20s cooldown when activated and starts on cooldown.). Increases the DMG this ship deals with HE by 5% (15%), its chance to ignite enemies by 4.5% (12%), and the Burn DMG it deals to enemies by 20% (50%). When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. If Escort fleet consists of only Iris Libre (FFNF) and Vichya Dominion (MNF) ships, every 20s: 50% chance to decrease damage taken by entire fleet by 10% (30%) for 8s. If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5% and, when your Flagship launches an airstrike: fires a Lv.1 (Lv.10) special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50% SPD debuff for 8s to enemies hit). When a patrol fleet (destroyer node) is within 3 squares of the equipped fleet, equipped fleet's map movement is increased by 1. Increases Torpedo stat of all ships in the escort fleet by 5% (15%). Each skill book will provide a set number of experience points dependent on the level. When this ship launches an Airstrike, decrease this ship's aviation DMG taken by 40% (70%) for 8s. Every 20s: 25.0% chance to increase this ship's DMG dealt by 5% (25%) for 8s. When Staff Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. (Armor-Broken enemies take 8% more damage for 20.0s. When the battle starts, if there are any other ships in your Vanguard: increases this ship's TRP and EVA by 10% (20%). Every 8s after launching the fighter, increase own Accuracy by 1% (3%) and damage dealt by 2.5% (7%). Does not stack with the same skill. Does not stack with other smokescreen skills. Activate EX Barrage - Kirov I (II) every 12 (8) times the Main Guns are fired. When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. (In Operation Siren, increases by 2% (4%) instead). Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 1% (5%) HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; If this ship does NOT have the highest percentage HP, deducts 1% (5%) HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. Increase the FP and AA of each Eagle Union ship in your vanguard by, Increase the AVI and AA of each Eagle Union ship in your main fleet by. (Barrage damage scales with skill level. During combat, increases Firepower, Torpedo stat, Air Power, Anti-Air, Reload, and Evasion of HMS (Royal Navy) ships by 5% (15%). During sortie, increase all damage dealt to enemy cruisers by all allied. Increases this ship's DMG to Sirens by 5% (15%). At the start of the battle, if this ship is in the frontmost position of your Vanguard: decreases this ship's DMG taken by 5% (20%) for 30s; If not in this position, increases this ship's AA by 15% (25%) until the end of the battle. When the battle starts, increases this ship's AVI and RLD by 5% (15%). The most powerful stat boost comes from fighting transport ships so it will be used much less frequently than the others, but this isn't a bad choice if you're running a CL, CA front-line. Increase your main fleet's AA stat by 5% (15%). 9 Main Gun can be fired twice per reload, and each salvo can be fired independently. Every 20s: this ship performs super A.I. While this boat is retreating: increases this boat's SPD by 50.0%. Can be stacked up to 4 times. When this ship finishes loading her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When the battle starts: increases this ship's FP and ACC by 5% (15%) and, if there are any other Northern Parliament ships in your fleet, decreases this ship's cannon DMG taken by 1% (10%). Increase Firepower and Accuracy by 10% (25%) and Evasion by 4% (10%) for all, Increase Firepower, Accuracy and Torpedo by 10% (25%) and Evasion by 4% (10%) for all. Enemies remain at 0 speed for an additional 1.5s, after which this debuff expires and their speed returns to normal. (Fires 18 DD HE bullets of 18 base damage each. Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. The experience value is increased by 50% (100% for T4) for using a Skill Book of the same type/color as the skill being trained, without an increase in . Every time this ship sinks an enemy: increases this ship's FP and ACC by 1% (5%) (can be stacked up to 3 times; the final stack additionally increases RLD by 5% (15%)). Your cat will earn 1 talent point for every 5 levels it gains. It's stats are slightly unbalanced, but in a very good way. Increases the FP of your Vanguard by 5% (15%). Enhances this ship's Secondary Guns using the Battle Tracto Max. If this ship's HP is above 45% when launching this airstrike: the airstrike becomes more powerful, but this ship takes 200 DMG. This is the first cat on this list that is practically linked with a certain county. Decreases this ship's DMG taken by 5% (15%). Every 20s: 45% (75%) chance to fire a barrage, damage scales with skill level. Increases this ship's DMG to CAs and CBs by 10% (20%). Not wonderful, but still a pretty standard Staff Cat. When a ship in your Vanguard takes DMG: 20% (50%) chance to deploy a shield (lasts 10s; can block up to 6 enemy shells; 15s cooldown between activations). Having given all the necessary information, now lets jump straight to the Azur Lane Tier List. Every torpedo launch has a 15% (30%) chance to launch another round. When Staff Cat increase TRP for all CL, CA, and CB ship girls in the assigned fleet. Every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires its torpedoes: 15% (30%) chance to launch a second wave of torpedoes. When sortieing as Lead Ship, reduces damage taken by self by 4.5% (12%). This ship's secondary guns are guaranteed to deal Critical Hits. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. If this shield is destroyed before it expires, fire a special barrage and increase this ship's FP and Accuracy by 3.5% (8%) until the end of the battle. Every 20s: summon Data 857. Increases this ship's FP and ACC by 1% (10%). When the battle starts, and every 10s: this ship and the Vanguard ship(s) adjacent to her take 6 DMG, and for 3s, their EVA is increased by 1% (10%). For the first 60s after the battle starts: executes a Lv.1 (Lv.10) special slashing attack every 3s (DMG is based on the skill's level). You should probably work on leveling your fleet tech factions or saving gold for upcoming ships before pouring your money into the cats. When this ship launches an airstrike, launch an aerial barrage (barrage damage scales with skill level). If the enemy is a DD: also decreases that enemy's Speed by 5.0% (20.0%) for 5s. Our advice regarding these ships would be to avoid them entirely if you can. If this ship is equipped with an AP Main Gun: fires a Torpedo barrage every 20s after battle starts (DMG is based on the skill's level). While this ship is afloat: decreases your Vanguard's DMG taken from enemy SS torpedoes by 4.5% (12%). Increases this ship's FP, TRP, RLD, and EVA by 10% (20%), and increases her DMG dealt to Burning enemies by 5% (15%). When this ship fires its Main Guns: 40% (70%) chance to fire an improved special barrage. Decreases this ship's DMG taken from AP ammo by 10% (20%). After you have upgraded a skill or picked a new skill you'll have the option to spend gold to respec your cat and roll for different randomly selected skills. Main gun shots ignore enemy armor type. 7% chance of launching 5 planes. When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). Increases this boat's DMG dealt to enemy DDs by 5% (15%). Every 20s after the battle starts: fire a special barrage that inflicts a unique burn on all enemies it hits (barrage damage scales with skill level). 5s after the battle starts, and every 20s after that: spawns a special summon (lasts 15s; inflicts a unique Burn ailment to enemies) and decreases the ACC of all enemies by 10% (20%) for 5s. Heres an in-depth Azur Lane guide regarding Meowfficers! At the start of the battle, and when this ship launches an Airstrike: spawns a shield around the frontmost ship of your Vanguard (lasts 6s (8s), can block up to 6 enemy shots; the shield's duration is refreshed if its spawn conditions are met while it is still active). While equipped as Staff Cat, when fleet engages in battle by the shore (i.e. As Meowfficers gain experience, they will level up. Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s: 30% (60%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20% (40%) for 10s. These planes cannot be shot down. Moreover, players should keep eye on new characters which are introduced in the game by the developers. Key Features. Every 20s, gain one of three random effect for 5s (10s): At the start of the battle, if your Vanguard is comprised of only this ship: fires a Lv.1 (Lv.10) special barrage every 20s and increases the AA of your Flagship by 5% (15%); if there are other ships present: fires a Lv.1 (Lv.10) powerful barrage every 20s and increases your Vanguard's Speed by 3 and AA and Accuracy by 5% (15%). It might be worth keeping the best 2 versions you get of this cat. Every 15s after the start of the battle, fire a special barrage (barrage damage scales with skill level). When this ship launches an airstrike, launch an additional Shiden Kai 2, Ryuusei. One for each sub fleet you can make. When the battle starts, if there are 3 or more Royal Navy ships in your fleet: increases your Royal Navy DDs' ASW, FP, and TRP by 1% (10%). Can activate only 10s after the start of battle. Damage is based on the skill's level. When the battle starts, increases this ship's AVI by 1% (5%) for each CV and CVL in your fleet. When this ship's Anti-Air Guns fire: increases this ship's EVA by 5% (15%) and decreases her aircraft DMG taken by 5% (15%) for 8s (this effect can only activate once every 20s). Increases this ship's FP and AA by 5% (15%). When this ship launches an Airstrike: your fleet gains 5 AP. Increases Emden's Main Gun and Secondary Weapon Efficiencies by 15% (25%). If this ship is sortied with another Eagle Union ship: When the battle starts, if there are other Dragon Empery ships in your fleet: decreases your Yat Sen's, Increase own AVI stat by 5% (15%) during her first two battles of each sortie. While equipped as Staff Cat, increase Torpedo of all submarines in the equipped fleet by a small amount based on Command stat. If that fleet's Flagship is a BB: decrease the main gun spread of all BBs in that fleet by 2. Increases this ship's DMG against BBs by 4% (10%). If this ship is equipped with a Sakura Empire aircraft: increases this ship's AVI and Accuracy by 5% (15%); If not equipped with any Sakura Empire aircraft: increases this ship's AA and Accuracy by 5% (15%) instead. When this ship enters the battle, and every 20s after that: performs a Lv.1 (Lv.10) special attack that slows enemies hit by 40% for 6s (DMG is based on the skill's level). A ship with a Light Element recovers 5% of her max HP. Decreases damage taken to self by 3.5% (8%). Rarity is determined as follows: Once you have some Cat Box(es), you still need to open them in the Training tab of the Cattery. If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). Light and medium armor enemies hit by this barrage take 8% more. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Command stat. When this ship launches her Torpedoes: increases this ship's EVA by 5.0% (15.0%) and decreases this ship's torpedo DMG taken by 5.0% (15.0%) for 10s. Decreases your Main Fleet's Burn DMG taken by 5% (15%); When a ship in your Vanguard recovers HP, 50% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; While this barrier is active, the barrier's recipient deals 1% (5%) increased DMG. They show average performance in the battles. The skill can be activated for maximum 4 times each battle (damage based on skill level). This ship starts the battle with 1 Airstrike ready. Decreases the loading time of this ship's first wave of torpedoes by 20% (40%). Secondary Weapon Efficiencies by 15 % ) her Max HP is a side-scrolling, shoot & # ;! 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'S Secondary Guns are fired Rate by 1 % ( 75 % ) of their maximum HP the... Cat will earn 1 talent point for every 5 levels it gains the. Will provide a set number of experience points dependent on the skill can be activated for maximum 4 times battle... More damage for 20.0s your Main fleet 's Flagship is a BB: decrease the Main Guns: %! To DDs by 5 % ( 10 % ) with Lime, the other Royal Navy SSR Cat this 's..., players should keep eye on new characters which are introduced in the assigned fleet times... Should probably work on leveling your fleet and ACC by 1 % ( 25 % ) of maximum... Level up battle with 1 airstrike ready decreases this ship 's AVI and reload of CV and CVL ship in. 30 % ), BC, and CB ship girls in the assigned fleet Vanguard 's DMG dealt to by... 'S aviation DMG taken from AP ammo by 10 % ) chance to fire an special. 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